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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Legend: Deceiver. When you conquer or hold, you may discard 1 and exhaust me to play a ready Reflection unit token there. It becomes a copy of another unit there. Give it [Temporary].](http://www.desertcitygamestcg.ca/cdn/shop/files/LeBlanc_-_Deceiver_UNL-199.png?v=1777522558&width=600)
![Riftbound Spell: Mirror Image. Choose a unit. Play a ready Reflection unit token to your base. It becomes a copy of that unit. Give it [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Mirror_Image_UNL-200.png?v=1777522561&width=600)
![Riftbound Legend: Voidreaver. When you win a combat, gain 1 XP.
Spend 1 XP, [T]: [Buff] a unit.
Spend 2 XP, [T]: Move an exhausted friendly unit from a battlefield to its base.](http://www.desertcitygamestcg.ca/cdn/shop/files/Kha_Zix_-_Voidreaver_UNL-201.png?v=1777522565&width=600)

![Riftbound Legend: Keeper of the Hammer. When you hold, gain 1 XP.
Spend 3 XP, [T]: Draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Poppy_-_Keeper_of_the_Hammer_UNL-203.png?v=1777522571&width=600)
![Riftbound Spell: Keeper's Verdict. [Action] (Play on your turn or in showdowns.)
Choose an enemy unit at a battlefield. Its owner places it on the top or bottom of their Main Deck.](http://www.desertcitygamestcg.ca/cdn/shop/files/Keeper_s_Verdict_UNL-204.png?v=1777522574&width=600)
![Riftbound Battlefield: Abandoned Hall. When a player plays a spell, they may give a unit they control here +1 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Abandoned_Hall_UNL-205.png?v=1777522578&width=600)
![Riftbound Battlefield: Altar of Blood. If a unit here would die during combat, its controller may pay [A][A][A] to heal it, exhaust it, and recall it instead.](http://www.desertcitygamestcg.ca/cdn/shop/files/Altar_of_Blood_UNL-206.png?v=1777522581&width=600)

![Riftbound Battlefield: Black Flame Altar. Units here with [Temporary] have [Shield]. (+1 [S] while they're defenders.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Black_Flame_Altar_UNL-208.png?v=1777522588&width=600)

![Riftbound Spell: Zenith Blade. [Action] (Play on your turn or in showdowns.)
Stun an enemy unit at a battlefield. You may move a friendly unit to that enemy unit's battlefield. (A stunned unit doesn't deal combat damage this turn.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Zenith_Blade_OGN-262.png?v=1777620488&width=600)
![Riftbound Legend: Swift Scout. You may pay [1] to hide a card with [Hidden] instead of [C].
[1], [T]: Put a Teemo unit you own into your hand from your Champion Zone or the board.](http://www.desertcitygamestcg.ca/cdn/shop/files/Teemo_-_Swift_Scout_OGN-263.png?v=1777620491&width=600)
![Riftbound Spell: Guerilla Warfare. Return up to two cards with [Hidden] from your trash to your hand. You can hide cards ignoring costs this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Guerilla_Warfare_OGN-264.png?v=1777620495&width=600)
![Riftbound Legend: Herald of the Arcane. [1], [T]: Play a 1 [S] Recruit unit token.](http://www.desertcitygamestcg.ca/cdn/shop/files/Viktor_-_Herald_of_the_Arcane_OGN-265.png?v=1777620498&width=600)
![Riftbound Spell: Siphon Power. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a battlefield. Give friendly units there +1 [S] this turn and enemy units there -1 [S] this turn, to a minimum of 1 [S].](http://www.desertcitygamestcg.ca/cdn/shop/files/Siphon_Power_OGN-266.png?v=1777620502&width=600)
![Riftbound Legend: Bounty Hunter. [T]: Give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Miss_Fortune_-_Bounty_Hunter_OGN-267.png?v=1777620505&width=600)
![Riftbound Spell: Bullet Time. [Action] (Play on your turn or in showdowns.)
Pay any amount of [C] to deal that much damage to all enemy units at a battlefield.](http://www.desertcitygamestcg.ca/cdn/shop/files/Bullet_Time_OGN-268.png?v=1777620508&width=600)