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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Unit: Mageseeker Investigator. Opponents must pay [A] for each unit beyond the first to move multiple units to my battlefield at the same time.](http://www.desertcitygamestcg.ca/cdn/shop/files/Mageseeker_Investigator_UNL-163.png?v=1777522432&width=600)

![Riftbound Spell: Shadow's Call. Choose a friendly unit without [Temporary]. Give it [Temporary]. Draw 2. (Kill it at the start of its controller's Beginning Phase, before scoring.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Shadow_s_Call_UNL-165.png?v=1777522439&width=600)
![Riftbound Unit: Stalking Wolf. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
As an additional cost to play me, kill a Bird, Cat, Dog, or Poro you control. You may play me to its battlefield (even if you don't have other units there).](http://www.desertcitygamestcg.ca/cdn/shop/files/Stalking_Wolf_UNL-166.png?v=1777522442&width=600)

![Riftbound Spell: Undying Loyalty. This costs [2] less if you choose a Bird, Cat, Dog, or Poro.
Play a unit with cost no more than [2] and no more than [A] from your trash, ignoring its cost.](http://www.desertcitygamestcg.ca/cdn/shop/files/Undying_Loyalty_UNL-168.avif?v=1777522448&width=600)

![Riftbound Unit: Atakhan. You may kill a friendly unit as an additional cost to play me. If you do, I cost [1] less for each Energy it costs and [Y] less for each Power it costs.
[Ganking] (I can move from battlefield to battlefield.)
When I attack, the defender must kill one of their units here.](http://www.desertcitygamestcg.ca/cdn/shop/files/Atakhan_UNL-170.png?v=1777522456&width=600)
![Riftbound Unit: Galio, Indefatigable. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
[Tank] (I must be assigned combat damage first.)
I don't deal combat damage.](http://www.desertcitygamestcg.ca/cdn/shop/files/Galio_-_Indefatigable_UNL-171.png?v=1777522459&width=600)
![Riftbound Unit: LeBlanc, Fragmented. [Assault] (+1 [S] while I'm an attacker.)
[Deathknell][>] Draw 1. If it's your Beginning Phase, draw 2 instead. (When I die, get the effect.)](http://www.desertcitygamestcg.ca/cdn/shop/files/LeBlanc_-_Fragmented_UNL-172.avif?v=1777522462&width=600)
![Riftbound Spell: Sacrifice. [Reaction] (Play any time, even before spells and abilities resolve.)
As an additional cost to play this, kill a friendly [Mighty] unit. (A unit is Mighty while it has 5+ [S].)
Draw 2 and channel 1 rune exhausted.](http://www.desertcitygamestcg.ca/cdn/shop/files/Sacrifice_UNL-173.avif?v=1777522466&width=600)

![Riftbound Spell: Tactical Retreat. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Tactical_Retreat_UNL-175.png?v=1777522473&width=600)
![Riftbound Unit: Vi, Peacekeeper. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
When I attack, [Stun] an enemy unit here. (It doesn't deal combat damage this turn.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Vi_-_Peacekeeper_UNL-176.png?v=1777522476&width=600)

![Riftbound Unit: Poppy, Defender of the Meek. You may spend 3 XP as an additional cost to play me. If you do, I cost [3] less.
[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
[Tank] (I must be assigned combat damage first.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Poppy_-_Defender_of_the_Meek_UNL-178.png?v=1777522484&width=600)
![Riftbound Unit: Rift Herald. When I move to a battlefield, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest.
[Deathknell][>] Play a unit from your hand to your base, ignoring its Energy cost. (When I die, get the effect. You must still pay its Power cost.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Rift_Herald_UNL-179.png?v=1777522487&width=600)
