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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Legend: The Boss. If a buffed unit you control would die, you may pay [C], exhaust me, and spend its buff to heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)
When you conquer, ready me.](http://www.desertcitygamestcg.ca/cdn/shop/files/Sett_-_The_Boss_OPP-269.png?v=1777620965&width=600)
![Riftbound Unit: Vi, Destructive. [Ganking] (I can move from battlefield to battlefield.)
Recycle 1 from your trash: Give me +1 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Vi_-_Destructive_PR-036a.png?v=1777620968&width=600)

![Riftbound Unit: Caitlyn, Patrolling. I must be assigned combat damage last.
[T]: Deal damage equal to my Might to a unit at a battlefield. Use this ability only while I'm at a battlefield.](http://www.desertcitygamestcg.ca/cdn/shop/files/Caitlyn_-_Patrolling_PR-068a.png?v=1777620974&width=600)
![Riftbound Unit: Heimerdinger, Inventor. I have all [T] abilities of all friendly legends, units, and gear.](http://www.desertcitygamestcg.ca/cdn/shop/files/Heimerdinger_-_Inventor_PR-111a.png?v=1777620978&width=600)

![Riftbound Unit: Teemo, Scout. [Hidden] (Hide now for [A] to react with later for [0].)
When you play me, give me +3 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Teemo_-_Scout_PR-197.png?v=1777620984&width=600)
![Riftbound Unit: Jinx, Rebel. When you discard one or more cards, ready me and give me +1 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Jinx_-_Rebel_PR-202.png?v=1777620987&width=600)
![Riftbound Unit: Viktor, Leader. When another non-Recruit unit you control dies, play a 1 [S] Recruit unit token into your base.](http://www.desertcitygamestcg.ca/cdn/shop/files/Viktor_-_Leader_PR-246a.png?v=1777620991&width=600)



![Riftbound Spell: Against the Odds. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a friendly unit at a battlefield +2 [S] this turn for each enemy unit there.](http://www.desertcitygamestcg.ca/cdn/shop/files/Against_the_Odds_SFD-001.png?v=1777621003&width=600)
![Riftbound Unit: Armed Assailant. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Armed_Assailant_SFD-002.png?v=1777621006&width=600)
![Riftbound Gear: Gold. Kill this, [T]: [Reaction] — [Add] [A]. (Abilities that add resources can't be reacted to.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Gold_--_Buff_sfd.png?v=1777621009&width=600)
![Riftbound Spell: Blood Rush. [Action] (Play on your turn or in showdowns.)
[Repeat] [1] (You may pay the additional cost to repeat this spell's effect.)
Give a unit [Assault 2] this turn. (+2 [M] while it's an attacker.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Blood_Rush_SFD-003.png?v=1777621012&width=600)
![Riftbound Spell: Bushwhack. [Hidden] (Hide now for [A] to react with later for [0].)
Friendly units enter ready this turn. Play a Gold gear token exhausted.](http://www.desertcitygamestcg.ca/cdn/shop/files/Bushwhack_SFD-004.png?v=1777621015&width=600)
