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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Unit: Gem Jammer. When you play me, give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Gem_Jammer_SFD-007.png?v=1777699601&width=600)
![Riftbound Unit: Sentinel Adept. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Sentinel_Adept_SFD-008.png?v=1777699602&width=600)
![Riftbound Gear: Serrated Dirk. [Equip] [C] ([C]: Attach this to a unit you control.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Serrated_Dirk_SFD-009.png?v=1777699605&width=600)
![Riftbound Unit: Void Drone. I cost [2] less to play from anywhere other than your hand.](http://www.desertcitygamestcg.ca/cdn/shop/files/Void_Drone_SFD-010.png?v=1777699609&width=600)
![Riftbound Spell: Angle Shot. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a unit and an Equipment with the same controller. Attach that Equipment to that unit or detach that Equipment from that unit. Draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Angle_Shot_SFD-011.png?v=1777699611&width=600)
![Riftbound Unit: Battering Ram. I cost [1] less for each card you've played this turn, to a minimum of [1].](http://www.desertcitygamestcg.ca/cdn/shop/files/Battering_Ram_SFD-012.png?v=1777699614&width=600)
![Riftbound Unit: Blast Corps Cadet. You may pay [1][C] as an additional cost to play me.
When you play me, if you paid the additional cost, deal 2 to a unit at a battlefield.](http://www.desertcitygamestcg.ca/cdn/shop/files/Blast_Corps_Cadet_SFD-013.png?v=1777699617&width=600)


![Riftbound Gear: Recurve Bow. [Equip] [C] ([C]: Attach this to a unit you control.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Recurve_Bow_SFD-016.png?v=1777699626&width=600)
![Riftbound Spell: Sudden Storm. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Deal 2 to a unit at a battlefield. If it's attacking, deal 4 to it instead.](http://www.desertcitygamestcg.ca/cdn/shop/files/Sudden_Storm_SFD-017.png?v=1777699629&width=600)

![Riftbound Gear: Assembly Rig. [1][C], Recycle a unit from your trash, [T]: Play a 3 [S] Mech unit token to your base.](http://www.desertcitygamestcg.ca/cdn/shop/files/Assembly_Rig_SFD-019.png?v=1777699634&width=600)
![Riftbound Unit: Draven, Vanquisher. When I win a combat, play a Gold gear token exhausted.
When I attack or defend, you may pay [C]. If you do, give me +2 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Draven_-_Vanquisher_SFD-020.png?v=1777699637&width=600)
![Riftbound Unit: Ferrous Forerunner. [Deathknell] — Play two 3 [S] Mech unit tokens to your base. (When I die, get the effect.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Ferrous_Forerunner_SFD-021.png?v=1777699640&width=600)
![Riftbound Gear: Long Sword. [Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.)
[Equip] [C] ([C]: Attach this to a unit you control.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Long_Sword_SFD-022.png?v=1777699643&width=600)
![Riftbound Spell: Piercing Light. [Repeat] [2][C] (You may pay the additional cost to repeat this spell's effect.)
Deal 2 to a unit at a battlefield, then deal 2 to up to one other unit.](http://www.desertcitygamestcg.ca/cdn/shop/files/Piercing_Light_SFD-023.png?v=1777699645&width=600)