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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Unit: Rell, Magnetic. [Tank] (I must be assigned combat damage first.)
When I attack, you may play an Equipment with Energy cost no more than [2], ignoring its cost. If you do, then do this: Attach it to me.](http://www.desertcitygamestcg.ca/cdn/shop/files/Rell_-_Magnetic_SFD-024.png?v=1777699648&width=600)
![Riftbound Unit: Rengar, Pouncing. [Reaction] (Play any time, even before spells and abilities resolve, including to a battlefield you control.)
[Assault 2] (+2 [S] while I'm an attacker.)
I can be played to a battlefield you're attacking.](http://www.desertcitygamestcg.ca/cdn/shop/files/Rengar_-_Pouncing_SFD-025.png?v=1777699651&width=600)
![Riftbound Unit: Rumble, Hotheaded. Your Mechs each have [Assault]. (+1 [S] while we're attackers.)
When I conquer, you may recycle another friendly unit to play a Mech from your trash. Reduce its Energy cost by the Might of the unit you recycled.](http://www.desertcitygamestcg.ca/cdn/shop/files/Rumble_-_Hotheaded_SFD-026.png?v=1777699654&width=600)

![Riftbound Unit: Lucian, Gunslinger. [Assault] (+1 [S] while I'm an attacker.)
When I attack, deal damage equal to my [Assault] to an enemy unit here.](http://www.desertcitygamestcg.ca/cdn/shop/files/Lucian_-_Gunslinger_SFD-028.png?v=1777699660&width=600)
![Riftbound Unit: Rek'Sai, Breacher. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Assault] (+1 [S] while I'm an attacker.)
Friendly units played from anywhere other than a player's hand have [Accelerate].](http://www.desertcitygamestcg.ca/cdn/shop/files/Rek_Sai_-_Breacher_SFD-029.png?v=1777699663&width=600)
![Riftbound Gear: Skyfall of Areion. [Equip] [1][C] ([1][C]: Attach this to a unit you control.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Skyfall_of_Areion_SFD-030.png?v=1777699665&width=600)
![Riftbound Spell: Desert's Call. [Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Play a 2 [S] Sand Soldier unit token.](http://www.desertcitygamestcg.ca/cdn/shop/files/Desert_s_Call_SFD-031.png?v=1777699668&width=600)

![Riftbound Gear: Doran's Shield. [Equip] [C] ([C]: Attach this to a unit you control.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Doran_s_Shield_SFD-033.png?v=1777699674&width=600)
![Riftbound Spell: Feral Strength. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Give a unit +2 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Feral_Strength_SFD-034.png?v=1777699676&width=600)

![Riftbound Unit: Lonely Poro. [Deathknell] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Lonely_Poro_SFD-036.png?v=1777699683&width=600)
![Riftbound Unit: Navori Scout. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Navori_Scout_SFD-037.png?v=1777699686&width=600)
![Riftbound Unit: Ribbon Dancer. When I move to a battlefield, give another friendly unit +1 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Ribbon_Dancer_SFD-038.png?v=1777699689&width=600)

![Riftbound Spell: Thwonk!. [Action] (Play on your turn or in showdowns.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Stun an attacking unit. (It doesn't deal combat damage this turn.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Thwonk_SFD-040.png?v=1777699695&width=600)
