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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Unit: Tianna Crownguard. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
While I'm at a battlefield, opponents can't gain points.](http://www.desertcitygamestcg.ca/cdn/shop/files/Tianna_Crownguard_SFD-060.png?v=1777699754&width=600)



![Riftbound Gear: Cloth Armor. [Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.)
[Equip] [C] ([C]: Attach this to a unit you control.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Cloth_Armor_SFD-064.png?v=1777699766&width=600)
![Riftbound Unit: Forecaster. Your Mechs have [Vision]. (When you play us, look at the top card of your Main Deck. You may recycle it.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Forecaster_SFD-065.png?v=1777699769&width=600)
![Riftbound Spell: Frigid Touch. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Give a unit -2 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Frigid_Touch_SFD-066.png?v=1777699772&width=600)
![Riftbound Unit: Frostcoat Cub. You may pay [C] as an additional cost to play me.
When you play me, if you paid the additional cost, give a unit -2 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Frostcoat_Cub_SFD-067.png?v=1777699775&width=600)
![Riftbound Unit: Gearhead. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
Each Equipment attached to me gives double its base Might bonus.](http://www.desertcitygamestcg.ca/cdn/shop/files/Gearhead_SFD-068.png?v=1777699779&width=600)

![Riftbound Spell: Wages of Pain. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Deal 3 to a unit at a battlefield. Play a Gold gear token exhausted.](http://www.desertcitygamestcg.ca/cdn/shop/files/Wages_of_Pain_SFD-070.png?v=1777699785&width=600)
![Riftbound Unit: Breakneck Mech. Your Mechs have [Deflect] and [Ganking]. (Opponents must pay [A] to choose us with a spell or ability. We can move from battlefield to battlefield.)
I enter ready if you control another Mech.](http://www.desertcitygamestcg.ca/cdn/shop/files/Breakneck_Mech_SFD-071.png?v=1777699788&width=600)

![Riftbound Gear: Experimental Hexplate. [Equip] [C] ([C]: Attach this to a unit you control.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Experimental_Hexplate_SFD-073.png?v=1777699794&width=600)
![Riftbound Unit: Pickpocket. When you play me, you may kill a gear with Energy cost no more than [1]. If you do, play a Gold gear token exhausted.](http://www.desertcitygamestcg.ca/cdn/shop/files/Pickpocket_SFD-074.png?v=1777699796&width=600)
![Riftbound Unit: Prize of Progress. When you use an activated ability of a gear, give me +1 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Prize_of_Progress_SFD-075.png?v=1777699799&width=600)
![Riftbound Spell: Production Surge. This costs [2] less if you control a Mech.
Play a 3 [S] Mech unit token to your base.
Draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Production_Surge_SFD-076.png?v=1777699803&width=600)
![Riftbound Spell: Rocket Barrage. [Repeat] [4][C] (You may pay the additional cost to repeat this spell's effect, and may make different choices.)
Choose one —
- Deal 4 to a unit in a base.
- Kill a gear.](http://www.desertcitygamestcg.ca/cdn/shop/files/Rocket_Barrage_SFD-077.png?v=1777699805&width=600)