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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Gear: Boots of Swiftness. [Equip] [C] ([C]: Attach this to a unit you control.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Boots_of_Swiftness_SFD-133.png?v=1777759552&width=600)
![Riftbound Gear: Cull. [Equip] [C] ([C]: Attach this to a unit you control.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Cull_SFD-134.png?v=1777759555&width=600)
![Riftbound Spell: Factory Recall. [Action] (Play on your turn or in showdowns.)
Return a gear to its owner's hand.](http://www.desertcitygamestcg.ca/cdn/shop/files/Factory_Recall_SFD-135.png?v=1777759558&width=600)
![Riftbound Spell: Hard Bargain. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Counter a spell unless its controller pays [2].](http://www.desertcitygamestcg.ca/cdn/shop/files/Hard_Bargain_SFD-136.png?v=1777759562&width=600)
![Riftbound Unit: Harpoon Squad. When I move from a battlefield, give me +2 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Harpoon_Squad_SFD-137.png?v=1777759564&width=600)
![Riftbound Unit: Windsinger. Hidden (Hide now for [A] to react with later for [0].)
When you play me, you may return another unit at a battlefield with 3 [S] or less to its owner's hand.](http://www.desertcitygamestcg.ca/cdn/shop/files/Windsinger_SFD-138.png?v=1777759567&width=600)
![Riftbound Gear: Edge of Night. [Hidden] (Hide now for [A] to react with later for [0].)
When you play this from face down, attach it to a unit you control (here).
[Equip] [C] ([C]: Attach this to a unit you control.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Edge_of_Night_SFD-139.png?v=1777759570&width=600)
![Riftbound Unit: Fizz, Trickster. When you play me, you may play a spell from your trash with Energy cost no more than [3], ignoring its Energy cost. Recycle that spell after you play it. (You must still pay its Power cost.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Fizz_-_Trickster_SFD-140.png?v=1777759573&width=600)
![Riftbound Unit: Irelia, Graceful. Your spells that choose me cost [1] or [A] less.](http://www.desertcitygamestcg.ca/cdn/shop/files/Irelia_-_Graceful_SFD-141.png?v=1777759576&width=600)

![Riftbound Unit: Sivir, Mercenary. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
If you've spent at least [A][A] this turn, I have +2 [S] and [Ganking]. (I can move from battlefield to battlefield.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Sivir_-_Mercenary_SFD-143.png?v=1777759582&width=600)
![Riftbound Gear: Spirit Wheel. When you choose a friendly unit, you may pay [1] and exhaust this to draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Spirit_Wheel_SFD-144.png?v=1777759585&width=600)
![Riftbound Spell: Switcheroo. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Swap the Might of two units at the same battlefield this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Switcheroo_SFD-145.png?v=1777759588&width=600)
![Riftbound Unit: Vex, Cheerless. While I'm in combat, friendly spells cost [1][A] less to a minimum of [1], and enemy spells cost [1][A] more.](http://www.desertcitygamestcg.ca/cdn/shop/files/Vex_-_Cheerless_SFD-146.png?v=1777759591&width=600)

![Riftbound Unit: Draven, Audacious. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
The first time I win a combat each turn, you score 1 point.
When I die in combat, choose an opponent. They score 1 point.](http://www.desertcitygamestcg.ca/cdn/shop/files/Draven_-_Audacious_SFD-148.png?v=1777759597&width=600)
![Riftbound Unit: Ezreal, Prodigy. When you play me, discard 1, then draw 2.
Optional additional costs you pay cost [1] or [A] less.](http://www.desertcitygamestcg.ca/cdn/shop/files/Ezreal_-_Prodigy_SFD-149.png?v=1777759600&width=600)