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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Legend: Relentless Storm. When you play a [Mighty] unit, you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ [S].)](http://www.desertcitygamestcg.ca/cdn/shop/files/Volibear_-_Relentless_Storm_Metal_OPP-249m.png?v=1780334812&width=600)

![Riftbound Legend: Hand of Noxus. [T]: [Reaction], [Legion] — [Add] [1]. (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Darius_-_Hand_of_Noxus_Metal_OPP-253m.png?v=1780334820&width=600)
![Riftbound Legend: Nine-Tailed Fox. When an enemy unit attacks a battlefield you control, give it -1 [S] this turn, to a minimum of 1 [S].](http://www.desertcitygamestcg.ca/cdn/shop/files/Ahri_-_Nine-Tailed_Fox_Metal_OPP-255m.png?v=1780334824&width=600)
![Riftbound Legend: Blind Monk. [1], [T]: Buff a friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Lee_Sin_-_Blind_Monk_Metal_OPP-257m.png?v=1780334829&width=600)
![Riftbound Legend: Unforgiven. [2], [E]: Move a friendly unit to or from its base.](http://www.desertcitygamestcg.ca/cdn/shop/files/Yasuo_-_Unforgiven_Metal_OPP-259m.png?v=1780334832&width=600)
![Riftbound Legend: Radiant Dawn. When you stun one or more enemy units, buff a friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Leona_-_Radiant_Dawn_Metal_OPP-261m.png?v=1780334835&width=600)
![Riftbound Legend: Swift Scout. You may pay [1] to hide a card with [Hidden] instead of [C].
[1], [T]: Put a Teemo unit you own into your hand from your Champion Zone or the board.](http://www.desertcitygamestcg.ca/cdn/shop/files/Teemo_-_Swift_Scout_Metal_OPP-263m.png?v=1780334838&width=600)
![Riftbound Legend: Herald of the Arcane. [1], [T]: Play a 1 [S] Recruit unit token.](http://www.desertcitygamestcg.ca/cdn/shop/files/Viktor_-_Herald_of_the_Arcane_Metal_OPP-265m.png?v=1780334841&width=600)
![Riftbound Legend: Bounty Hunter. [T]: Give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Miss_Fortune_-_Bounty_Hunter_Metal_OPP-267m.png?v=1780334844&width=600)
![Riftbound Legend: The Boss. If a buffed unit you control would die, you may pay [C], exhaust me, and spend its buff to heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)
When you conquer, ready me.](http://www.desertcitygamestcg.ca/cdn/shop/files/Sett_-_The_Boss_Metal_OPP-269m.png?v=1780334847&width=600)

![Riftbound Legend: Wuju Bladesman - Starter. While a friendly unit defends alone, it gets +2 [S].](http://www.desertcitygamestcg.ca/cdn/shop/files/Master_Yi_-_Wuju_Bladesman_Metal_OPP-019m_275f0327-2a84-479b-b2d3-f7d5f1c23814.png?v=1780414323&width=600)
![Riftbound Legend: Lady of Luminosity - Starter. When you play a spell that costs [5] or more, draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Lux_-_Lady_of_Luminosity_Metal_OPP-021m_dde59140-8898-4ae5-9db8-299c713928c1.png?v=1780414326&width=600)

![Riftbound Legend: Mechanized Menace. Your Mechs have [Shield]. (+1 [S] while they're defenders.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Rumble_-_Mechanized_Menace_Metal_OPP-181m_322541a5-def5-4a1b-961a-136db897f2e0.png?v=1780414331&width=600)
![Riftbound Legend: Purifier. Your Equipment each give [Assault]. (+1 [S] while equipped unit is an attacker.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Lucian_-_Purifier_Metal_OPP-183m_2037c170-0e6b-45d7-b950-584ef8603225.png?v=1780414334&width=600)
