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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Unit: Mel, Newly Awakened. When you play me, draw 1.
[Empower] [3]
[Empowered][>] Your spells and abilities can't be countered. If a spell or ability you control would give -[S] to a unit it chooses, it gives an additional -1 [S].](http://www.desertcitygamestcg.ca/cdn/shop/files/Mel_Newly_Awakened_Alternate_Art_VEN-069a.png?v=1784116987&width=600)
![Riftbound Unit: Jayce, Hammer in Hand. When I become ready, choose one to give me this turn —
- [Assault 2]
- [Deflect 2]
- [Ganking]](http://www.desertcitygamestcg.ca/cdn/shop/files/Jayce_Hammer_in_Hand_Alternate_Art_VEN-088a.png?v=1784116991&width=600)

![Riftbound Unit: Kennen, Keeper of Balance. [Hidden]
When you play me or I attack, you may pay [2] to [Stun] a unit.
While there's a stunned enemy unit here, I have +2 [S].](http://www.desertcitygamestcg.ca/cdn/shop/files/Kennen_Keeper_of_Balance_Alternate_Art_VEN-135a.png?v=1784117002&width=600)
![Riftbound Unit: Mel, Defiant Soul. [Empower] — Discard a spell
When I become [Empowered], banish an enemy unit at a battlefield with 3 [S] or less.](http://www.desertcitygamestcg.ca/cdn/shop/files/Mel_Defiant_Soul_Alternate_Art_VEN-110a.png?v=1784116994&width=600)
![Riftbound Unit: Shen, Leader of the Kinkou Order. [Shield]
When I hold, if there is exactly one other unit you control here, you score 1 point.](http://www.desertcitygamestcg.ca/cdn/shop/files/Shen_Leader_of_the_Kinkou_Order_Alternate_Art_VEN-138a.png?v=1784117009&width=600)
![Riftbound Unit: Ambessa, Respected and Feared. [Empower] [1][C][C]
[Empowered][>] I have [Assault 2].
[Empowered][>] When I attack, kill an enemy unit here with less Might than me.](http://www.desertcitygamestcg.ca/cdn/shop/files/Ambessa_Respected_and_Feared_Alternate_Art_VEN-136a.png?v=1784117005&width=600)
![Riftbound Unit: Zed, Without a Sound. When I conquer, play a 0 [S] Shadow Clone unit token to your base.
[Action][>] [1][C]: Move me and a Shadow Clone you control to each other's locations.](http://www.desertcitygamestcg.ca/cdn/shop/files/Zed_Without_a_Sound_Alternate_Art_VEN-112a.png?v=1784116998&width=600)
![Riftbound Spell: Brittle Steel. Kill a gear.
[Flow] [4][C] (You may play this from your trash for its Flow cost. Then banish it.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Brittle_Steel_VEN-003.png?v=1784289437&width=600)
![Riftbound Spell: Ruthless Strike. [Action] (Play on your turn or in showdowns.)
As an additional cost to play this, you may discard 1.
Deal 3 to a unit at a battlefield. If you paid the additional cost, deal 5 to it instead.](http://www.desertcitygamestcg.ca/cdn/shop/files/Ruthless_Strike_VEN-008.png?v=1784289450&width=600)
![Riftbound Spell: Consuming Curse. [Action] (Play on your turn or in showdowns.)
Deal 2 to a unit at a battlefield. This deals 1 Bonus Damage for each card with this name in your trash.](http://www.desertcitygamestcg.ca/cdn/shop/files/Consuming_Curse_VEN-010.png?v=1784289456&width=600)
![Riftbound Spell: Decree of Rage. [Action] (Play on your turn or in showdowns.)
This can't be countered.
Deal 4 to an enemy Calm ([G]) unit.](http://www.desertcitygamestcg.ca/cdn/shop/files/Decree_of_Rage_VEN-015.png?v=1784289466&width=600)
![Riftbound Gear: Pendulum Blade. [Equip] [C] ([C]: Attach this to a unit you control.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Pendulum_Blade_VEN-011.png?v=1784289461&width=600)

![Riftbound Gear: Hand Hammer. [Equip] [C] ([C]: Attach this to a unit you control.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Hand_Hammer_VEN-027.png?v=1784289486&width=600)
![Riftbound Spell: Sanction. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose one —
- Empower a unit. Disempower it at end of turn.
- Disempower a unit that's [Empowered]. Empower it at end of turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Sanction_VEN-035.png?v=1784289498&width=600)
![Riftbound Unit: Pakaa Protector. When I move, reveal the top card of your Main Deck. If it's a unit, draw it. Otherwise, put it in your trash and give me +2 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Pakaa_Protector_VEN-033.png?v=1784289494&width=600)

![Riftbound Gear: Helm of Suppression. [Empower] [4][C] ([4][C]: Empower this. Use only if not Empowered.)
Opponents' spells cost [1] more. If this is [Empowered], they cost [1][A] more instead.](http://www.desertcitygamestcg.ca/cdn/shop/files/Helm_of_Suppression_VEN-045.png?v=1784289514&width=600)
![Riftbound Spell: Dredge Up. Draw 1.
[Flow] [2] (You may play this from your trash for its Flow cost. Then banish it.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Dredge_Up_VEN-049.png?v=1784289521&width=600)