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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Unit: Shadowblade Lurker. I cost [2] less for each card with my name in your trash.](http://www.desertcitygamestcg.ca/cdn/shop/files/Shadowblade_Lurker_VEN-096.png?v=1784116703&width=600)
![Riftbound Gear: Forgotten Relic. When you play this or at the start of your Beginning Phase, [Burn 1]. When you burn a unit this way, do this: Give a friendly unit +[S] equal to the burned card's Might this turn. (To Burn 1, put the top card of your Main Deck into your trash.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Forgotten_Relic_VEN-108.png?v=1784116716&width=600)

![Riftbound Unit: Kayle, Justified. [Empower] [3] ([3]: Empower me.)
I can be [Empowered] up to three times.
I have +2 [S] for each time I'm [Empowered].
While I'm [Empowered] three times, I have [Deflect 3] and [Ganking].](http://www.desertcitygamestcg.ca/cdn/shop/files/Kayle_Justified_VEN-134.png?v=1784116737&width=600)
![Riftbound Spell: Shadow Dash. Move an enemy unit to a battlefield where you have units. If you have exactly two units there, they each get +1 [S] this turn.
[Flow] [5][A][A] (You may play this from your trash for its Flow cost. Then banish it.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Shadow_Dash_VEN-148.png?v=1784116755&width=600)
![Riftbound Battlefield: Dragon Roost. Any player may pay [A][A] as an additional cost to play a Dragon. If they do, they play it to this battlefield.](http://www.desertcitygamestcg.ca/cdn/shop/files/Dragon_Roost_VEN-157.png?v=1784116766&width=600)
![Riftbound Battlefield: Protective Sands. When you conquer here, if you control 4 or fewer runes, you may pay [1] to draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Protective_Sands_VEN-162.png?v=1784116776&width=600)
![Riftbound Battlefield: Mystic Vortex. During showdowns here, cards with [Reaction] cost [A] more to play. (Hidden cards have [Reaction].)](http://www.desertcitygamestcg.ca/cdn/shop/files/Mystic_Vortex_VEN-160.png?v=1784116772&width=600)
![Riftbound Unit: Diana, No Longer Human. [Ambush]
When you play a spell, give me +2 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Diana_No_Longer_Human_VEN-183.png?v=1784116794&width=600)
![Riftbound Unit: Leona, Determined. [Shield]
When I attack, stun an enemy unit here.](http://www.desertcitygamestcg.ca/cdn/shop/files/Leona_Determined_VEN-184.png?v=1784116798&width=600)
![Riftbound Unit: Ambessa, Respected and Feared. [Empower] [1][C][C]
[Empowered][>] I have [Assault 2].
[Empowered][>] When I attack, kill an enemy unit here with less Might than me.](http://www.desertcitygamestcg.ca/cdn/shop/files/Ambessa_Respected_and_Feared_VEN-187.png?v=1784116803&width=600)
![Riftbound Unit: Mel, Defiant Soul. [Empower] — Discard a spell
When I become [Empowered], banish an enemy unit at a battlefield with 3 [S] or less.](http://www.desertcitygamestcg.ca/cdn/shop/files/Mel_Defiant_Soul_VEN-188.png?v=1784116806&width=600)
![Riftbound Legend: Defender of Tomorrow. [Empower] [2][A][A]
[1], [T]: Ready a gear.
[Empowered][>] [1], [T]: Ready 2 gear.](http://www.desertcitygamestcg.ca/cdn/shop/files/Defender_of_Tomorrow_VEN-194.png?v=1784116820&width=600)
![Riftbound Unit: Akali, Deadly Weapon. [Empower] [2][C]
When I move, you may deal 1 to a unit at a battlefield I moved to or from. If I'm [Empowered], deal 2 instead.
[Empowered][>] I have +1 [S]..](http://www.desertcitygamestcg.ca/cdn/shop/files/Akali_Deadly_Weapon_Alternate_Art_VEN-021a.png?v=1784116962&width=600)
![Riftbound Unit: Renekton, Rage Fueled. [Accelerate]
When I attack, if you control 4 or fewer runes, deal 2 to all enemy units here.](http://www.desertcitygamestcg.ca/cdn/shop/files/Renekton_Rage_Fueled_Alternate_Art_VEN-019a.png?v=1784116959&width=600)
![Riftbound Unit: Zed, From the Shadows. You may discard 1 as an additional cost to play me.
When you play me, if you paid the additional cost, play a 0 [S] Shadow Clone unit token.](http://www.desertcitygamestcg.ca/cdn/shop/files/Zed_From_the_Shadows_Alternate_Art_VEN-023a.png?v=1784116966&width=600)
![Riftbound Unit: Akali, Silent. I can't be chosen by enemy spells and abilities unless I'm in combat.
When I move to a battlefield, give me +2 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Akali_Silent_Alternate_Art_VEN-038a.png?v=1784116969&width=600)


![Riftbound Unit: Nasus, Ascended. [Deflect 2]
[Empower] [8]
[Empowered][>] When I conquer, you score 1 point.](http://www.desertcitygamestcg.ca/cdn/shop/files/Nasus_Ascended_Alternate_Art_VEN-046a.png?v=1784116977&width=600)