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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Legend: Fire Below the Mountain. [T]: [Reaction] — [Add] [A]. Use only to play gear or use gear abilities. (Abilities that add resources can't be reacted to.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Ornn_-_Fire_Below_the_Mountain_Metal_OPP-189m_4f32fa87-6d1d-4441-9f11-6b70e492f76e.png?v=1780414343&width=600)
![Riftbound Legend: Grandmaster at Arms. [1], [T]: Attach a detached Equipment you control to a unit you control.
[T]: Attach an attached Equipment you control to a unit you control.](http://www.desertcitygamestcg.ca/cdn/shop/files/Jax_-_Grandmaster_At_Arms_Metal_OPP-193m_b0e217fb-578b-4059-a832-ee1d36c19bec.png?v=1780414346&width=600)
![Riftbound Legend: Blade Dancer. When you choose a friendly unit, you may exhaust me and pay [A] to ready it.
When you conquer, you may pay [1] to ready me.](http://www.desertcitygamestcg.ca/cdn/shop/files/Irelia_-_Blade_Dancer_Metal_OPP-195m_26008131-b7d4-48b0-9491-82be34dd68db.png?v=1780414348&width=600)
![Riftbound Legend: Emperor of the Sands. Your Sand Soldiers have [Weaponmaster].
[1], [T]: Play a 2 [S] Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Azir_-_Emperor_of_the_Sands_Metal_OPP-197m_19a36082-640a-4d5a-bc34-ce60921090d7.png?v=1780414351&width=600)
![Riftbound Legend: Prodigal Explorer. [T]: [Reaction] — Draw 1. Use only if you've chosen enemy units and/or gear twice this turn with spells or unit abilities.](http://www.desertcitygamestcg.ca/cdn/shop/files/Ezreal_-_Prodigal_Explorer_Metal_OPP-199m_61136d37-d062-48ac-80be-353fd60d5f60.png?v=1780414354&width=600)
![Riftbound Legend: Chem-Baroness. When you or an ally hold, you may exhaust me to play a Gold gear token exhausted.
While your score is within 3 points of the Victory Score, your Gold [ADD] an additional [1].](http://www.desertcitygamestcg.ca/cdn/shop/files/Renata_Glasc_-_Chem-Baroness_Metal_OPP-201m_53ed3855-6f00-4269-83ff-6aa9e9df46fc.png?v=1780414357&width=600)

![Riftbound Legend: Grand Duelist. When one of your units becomes [Mighty], you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ [S].)](http://www.desertcitygamestcg.ca/cdn/shop/files/Fiora_-_Grand_Duelist_Metal_OPP-205m_65756405-f214-481c-901a-02e647256d4d.png?v=1780414363&width=600)
![Riftbound Legend: Daughter of the Void. [T]: [Reaction] — [Add] [C]. Use only to play spells. (Abilities that add resources can't be reacted to.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Kai_Sa_-_Daughter_of_the_Void_Metal_OPP-247m_f741c505-25f6-4029-aa2e-373b21f224cc.png?v=1780414365&width=600)
![Riftbound Legend: Relentless Storm. When you play a [Mighty] unit, you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ [S].)](http://www.desertcitygamestcg.ca/cdn/shop/files/Volibear_-_Relentless_Storm_Metal_OPP-249m_0bf84294-b831-49f4-943e-8999026da17c.png?v=1780414368&width=600)

![Riftbound Legend: Hand of Noxus. [T]: [Reaction], [Legion] — [Add] [1]. (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Darius_-_Hand_of_Noxus_Metal_OPP-253m_077995e7-d473-42f1-8753-65022043a22f.png?v=1780414374&width=600)
![Riftbound Legend: Nine-Tailed Fox. When an enemy unit attacks a battlefield you control, give it -1 [S] this turn, to a minimum of 1 [S].](http://www.desertcitygamestcg.ca/cdn/shop/files/Ahri_-_Nine-Tailed_Fox_Metal_OPP-255m_6a6d9f59-4ac9-4234-bc0b-47ef9cc35c31.png?v=1780414378&width=600)
![Riftbound Legend: Blind Monk. [1], [T]: Buff a friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Lee_Sin_-_Blind_Monk_Metal_OPP-257m_daad6df7-96ad-41d7-b4cd-ff2e3b56027d.png?v=1780414380&width=600)
![Riftbound Legend: Unforgiven. [2], [E]: Move a friendly unit to or from its base.](http://www.desertcitygamestcg.ca/cdn/shop/files/Yasuo_-_Unforgiven_Metal_OPP-259m_eb639b5b-cc16-403e-8968-332fb059304a.png?v=1780414384&width=600)
![Riftbound Legend: Radiant Dawn. When you stun one or more enemy units, buff a friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Leona_-_Radiant_Dawn_Metal_OPP-261m_0732645a-d9f2-445e-a9ac-3b9a61d1816f.png?v=1780414386&width=600)
![Riftbound Legend: Swift Scout. You may pay [1] to hide a card with [Hidden] instead of [C].
[1], [T]: Put a Teemo unit you own into your hand from your Champion Zone or the board.](http://www.desertcitygamestcg.ca/cdn/shop/files/Teemo_-_Swift_Scout_Metal_OPP-263m_33ffa07e-010d-421f-8a81-b31840f82afe.png?v=1780414389&width=600)