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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Spell: Smoke Screen. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit -4 [S] this turn, to a minimum of 1 [S].](http://www.desertcitygamestcg.ca/cdn/shop/files/Smoke_Screen_OGN-093.png?v=1777417696&width=600)
![Riftbound Spell: Stupefy. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit -1 [S] this turn, to a minimum of 1 [S]. Draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Stupefy_OGN-095.png?v=1777417702&width=600)
![Riftbound Unit: Watchful Sentry. [Deathknell] — Draw 1. (When I die, get the effect.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Watchful_Sentry_OGN-096.png?v=1777417706&width=600)
![Riftbound Unit: Blastcone Fae. [Hidden] (Hide now for [A] to react with later for [0].)
When you play me, give a unit -2 [S] this turn, to a minimum of 1 [S].](http://www.desertcitygamestcg.ca/cdn/shop/files/Blastcone_Fae_OGN-097.png?v=1777417709&width=600)
![Riftbound Gear: Energy Conduit. [T]: [Reaction] — [Add] [1]. (Abilities that add resources can't be reacted to.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Energy_Conduit_OGN-098.png?v=1777417713&width=600)
![Riftbound Gear: Garbage Grabber. Recycle 3 from your trash, [1], [T]: Draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Garbage_Grabber_OGN-099.png?v=1777417717&width=600)
![Riftbound Unit: Gemcraft Seer. [Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)
Other friendly units have [Vision].](http://www.desertcitygamestcg.ca/cdn/shop/files/Gemcraft_Seer_OGN-100.png?v=1777417720&width=600)

![Riftbound Spell: Portal Rescue. [Action] (Play on your turn or in showdowns.)
Banish a friendly unit, then its owner plays it to their base, ignoring its cost.](http://www.desertcitygamestcg.ca/cdn/shop/files/Portal_Rescue_OGN-102.png?v=1777417727&width=600)
![Riftbound Unit: Ravenbloom Student. When you play a spell, give me +1 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Ravenbloom_Student_OGN-103.png?v=1777417730&width=600)
![Riftbound Spell: Retreat. [Reaction] (Play any time, even before spells and abilities resolve.)
Return a friendly unit to its owner's hand. Its owner channels 1 rune exhausted.](http://www.desertcitygamestcg.ca/cdn/shop/files/Retreat_OGN-104.png?v=1777417733&width=600)

![Riftbound Unit: Ava Achiever. When I attack, you may pay [C] to play a card with [Hidden] from your hand, ignoring its cost. If it’s a unit, play it here.](http://www.desertcitygamestcg.ca/cdn/shop/files/Ava_Achiever_OGN-107.png?v=1777417742&width=600)
![Riftbound Spell: Convergent Mutation. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit. This turn, increase its Might to the Might of another friendly unit.](http://www.desertcitygamestcg.ca/cdn/shop/files/Convergent_Mutation_OGN-108.png?v=1777417745&width=600)