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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Unit: Wielder of Water. While I'm attacking or defending alone, I have +2 [S].](http://www.desertcitygamestcg.ca/cdn/shop/files/Wielder_of_Water_OGN-055.png?v=1777417575&width=600)
![Riftbound Unit: Adaptatron. When I conquer, you may kill a gear. If you do, buff me. (If I don't have a buff, I get a +1 [S] buff.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Adaptatron_OGN-056.png?v=1777417578&width=600)
![Riftbound Spell: Block. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Give a unit [Shield 3] and [Tank] this turn. (+3 [S] while it's a defender. It must be assigned combat damage first.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Block_OGN-057.png?v=1777417581&width=600)
![Riftbound Spell: Discipline. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit +2 [S] this turn. Draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Discipline_OGN-058.png?v=1777417584&width=600)
![Riftbound Unit: Eclipse Herald. When you stun an enemy unit, ready me and give me +1 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Eclipse_Herald_OGN-059.png?v=1777417587&width=600)
![Riftbound Gear: Mask of Foresight. When a friendly unit attacks or defends alone, give it +1 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Mask_of_Foresight_OGN-060.png?v=1777417590&width=600)
![Riftbound Unit: Poro Herder. When you play me, if you control a Poro, buff me and draw 1. (If I don't have a buff, I get a +1 [S] buff.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Poro_Herder_OGN-061.png?v=1777417593&width=600)
![Riftbound Spell: Reinforce. Look at the top 5 cards of your Main Deck. You may banish a unit from among them, then play it, reducing its cost by [5]. Recycle the remaining cards.](http://www.desertcitygamestcg.ca/cdn/shop/files/Reinforce_OGN-062.png?v=1777417597&width=600)
![Riftbound Gear: Spirit's Refuge. When you play this, buff a friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff.)
Friendly buffed units have [Deflect] if they didn't already. (Opponents must pay [A] to choose those units with a spell or ability.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Spirit_s_Refuge_OGN-063.png?v=1777417600&width=600)
![Riftbound Spell: Wind Wall. [Reaction] (Play any time, even before spells and abilities resolve.)
Counter a spell.](http://www.desertcitygamestcg.ca/cdn/shop/files/Wind_Wall_OGN-064.png?v=1777417604&width=600)
![Riftbound Unit: Wizened Elder. While I'm buffed, I have an additional +1 [S].](http://www.desertcitygamestcg.ca/cdn/shop/files/Wizened_Elder_OGN-065.png?v=1777417606&width=600)

![Riftbound Unit: Blitzcrank, Impassive. [Tank] (I must be assigned combat damage first.)
When you play me to a battlefield, you may move an enemy unit to here.
When I hold, return me to my owner's hand.](http://www.desertcitygamestcg.ca/cdn/shop/files/Blitzcrank_-_Impassive_OGN-067.png?v=1777417613&width=600)
![Riftbound Unit: Caitlyn, Patrolling. I must be assigned combat damage last.
[T]: Deal damage equal to my Might to a unit at a battlefield. Use this ability only while I'm at a battlefield.](http://www.desertcitygamestcg.ca/cdn/shop/files/Caitlyn_-_Patrolling_OGN-068.png?v=1777417616&width=600)
![Riftbound Spell: Last Stand. [Action] (Play on your turn or in showdowns.)
Double a friendly unit's Might this turn. Give it [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Last_Stand_OGN-069.png?v=1777417619&width=600)


