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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Spell: Undying Loyalty. This costs [2] less if you choose a Bird, Cat, Dog, or Poro.
Play a unit with cost no more than [2] and no more than [A] from your trash, ignoring its cost.](http://www.desertcitygamestcg.ca/cdn/shop/files/Undying_Loyalty_OPP-168_64b7f8e7-e852-45ed-aa72-63fda1cf5ead.png?v=1783773755&width=600)
![Riftbound Unit: Ultrasoft Poro. [T]: Play two [1] [S] Bird unit tokens with [Deflect]. Use this ability only while I'm at a battlefield. (Opponents must pay [A] to choose a [Deflect] unit with a spell or ability.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Ultrasoft_Poro_OPP-160_11591169-7839-401c-bef2-195a326a5c37.png?v=1783773751&width=600)
![Riftbound Unit: Loyal Poro. [Deathknell][>] If I didn't die alone, draw 1. (When I die, get the effect. I wasn't alone if there were other friendly units here.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Loyal_Poro_OPP-156_dd17e83f-9019-4b13-92e6-981725d03612.png?v=1783773748&width=600)
![Riftbound Unit: Mister Root. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I move to a battlefield, gain 2 XP.](http://www.desertcitygamestcg.ca/cdn/shop/files/Mister_Root_OPP-127_88768554-d2cd-4315-8358-fce60a523aed.png?v=1783773738&width=600)
![Riftbound Spell: Lunar Boon. [Reaction] (Play any time, even before spells and abilities resolve.)
Discard 1, then draw 2.](http://www.desertcitygamestcg.ca/cdn/shop/files/Lunar_Boon_OPP-125_fb245ff5-facc-4944-ba00-d3de7c85f748.png?v=1783773734&width=600)
![Riftbound Unit: Rengar, Trophy Hunter. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
I can be played to a battlefield where there are enemy units (even if you don't have units there).](http://www.desertcitygamestcg.ca/cdn/shop/files/Rengar_-_Trophy_Hunter_OPP-120_eb455cdb-732c-4a22-91dc-f968f51851bd.png?v=1783773731&width=600)

![Riftbound Unit: Voracious Gromp. [Hunt 3] (When I conquer or hold, gain 3 XP.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Voracious_Gromp_OPP-100_2f811567-769f-4c33-92bd-9e15e65026fb.png?v=1783773722&width=600)
![Riftbound Unit: Dragonsoul Sage. [Reaction][>] [T]: [Add] [1]. (Abilities that add resources can't be reacted to.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Dragonsoul_Sage_OPP-093_42ec7430-64ab-43ae-bd31-53946bf45fe4.png?v=1783773718&width=600)

![Riftbound Unit: Jayce, Man of Progress. When you play me, you may kill a friendly gear. If you do, you may play a gear with Energy cost no more than [7] from hand this turn, ignoring its Energy cost. (You must still pay its Power cost.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Jayce_-_Man_of_Progress_OPP-084_36a1d458-8a12-48ae-88fb-480da97f42f1.png?v=1783773711&width=600)
![Riftbound Unit: Gustwalker. [Hunt 2] (When I conquer or hold, gain 2 XP.)
[Level 3][>] I have +1 [S] and [Ganking]. (While you have 3+ XP, get the effect. A [Ganking] unit can move from battlefield to battlefield.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Gustwalker_OPP-075_399014d3-b45f-4576-806e-3c90b088eb38.png?v=1783773706&width=600)
![Riftbound Unit: Icevale Archer. When I attack, you may pay [1] to give a unit here -1 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Icevale_Archer_OPP-065_dde0d1f3-a316-4c15-8de7-0fa2cd12c158.png?v=1783773702&width=600)
![Riftbound Spell: Downstage Dramatics. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Downstage_Dramatics_OPP-061_7c1c26b6-a1d5-481a-92e8-585e952e54d4.png?v=1783773698&width=600)
![Riftbound Unit: Yuumi, Magical Cat. When I attack or defend, give one of your other units here +3 [S] and [Tank] this turn. (It must be assigned combat damage first.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Yuumi_-_Magical_Cat_OPP-056_a4b6e6c2-74be-4704-bc80-802742e3f6c0.png?v=1783773691&width=600)
![Riftbound Unit: Mosstomper. [Hunt 2] (When I conquer or hold, gain 2 XP.)
[Level 3][>] I have +1 [S] and [Deflect]. (While you have 3+ XP, get the effect. Opponents must pay [A] to choose a [Deflect] unit with a spell or ability.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Mosstomper_OPP-047_76c13bc4-456b-4dc7-ac45-a54a3b761882.png?v=1783773686&width=600)
![Riftbound Gear: Soul Sword. [Equip] [C] ([C]: Attach this to a unit you control.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Soul_Sword_OPP-039_d0761e32-3707-4b99-8d19-4564c1d526ab.png?v=1783773683&width=600)