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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Unit: Mutated Mouser. [Shield 2] (+2 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Mutated_Mouser_OPP-036_a12c3e42-63a7-416a-b466-36141558c1cd.png?v=1783773679&width=600)
![Riftbound Unit: Scorchclaw. [Hunt 2] (When I conquer or hold, gain 2 XP.)
[Level 3][>] I have +1 [S] and enter ready. (While you have 3+ XP, get the effect.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Scorchclaw_OPP-016_9146032b-ac87-40f1-a4e4-eb7131a9f2c0.png?v=1783773671&width=600)
![Riftbound Spell: Flash. [Reaction] (Play any time, even before spells and abilities resolve.)
Move up to 2 friendly units to base.](http://www.desertcitygamestcg.ca/cdn/shop/files/Flash_OPP-011_c1b1cd95-8807-4a7a-b783-948e6ae6a7bf.png?v=1783773666&width=600)
![Riftbound Spell: Upstage Comedy. [Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Ready a unit.](http://www.desertcitygamestcg.ca/cdn/shop/files/Upstage_Comedy_OPP-009_974e9502-e9c7-498e-8153-ebb72d916310.png?v=1783773663&width=600)
![Riftbound Unit: Blue Sentinel. [Shield 2] (+2 [S] while I'm a defender.)
Your hold effects for holding here trigger an additional time.
When I hold, [Add] [A] at the start of your next Main Phase. (Abilities that add resources can't be reacted to.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Blue_Sentinel_JDG-087_2642a35a-38cd-4465-9f44-d8203ca311c9.png?v=1783773485&width=600)
![Riftbound Gear: Svellsongur. [Equip] [1][C] ([1][C]: Attach this to a unit you control.)
As this is attached to a unit, copy that unit's text to this Equipment's effect text for as long as this is attached to it.](http://www.desertcitygamestcg.ca/cdn/shop/files/Svellsongur_JDG-059_67377ef3-f800-4b61-b7bc-d689dcfbae6b.png?v=1783773481&width=600)
![Riftbound Legend: Heart of the Tempest. When you play a card from anywhere other than your hand, empower me.
[Action][>] Disempower me, [T]: Give a unit [Assault 2] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Heart_of_the_Tempest_VEN-197.png?v=1783772279&width=600)
![Riftbound Legend: Matriarch of War. When you empower something else, empower me.
Disempower me, [A], [T]: Ready a unit.](http://www.desertcitygamestcg.ca/cdn/shop/files/Matriarch_of_War_VEN-196.png?v=1783772275&width=600)
![Riftbound Legend: Soul's Reflection. When you empower something else, empower me.
Disempower me, [T]: Give a unit at a battlefield -2 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Soul_s_Reflection_VEN-195.png?v=1783772271&width=600)
![Riftbound Legend: Eye of Twilight. [Action][>] [T]: Give a friendly unit [Tank] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Eye_of_Twilight_VEN-193.png?v=1783772267&width=600)
![Riftbound Legend: Curator of the Sands. When you play a unit, gear, or activated ability with Energy cost [7] or more, you may exhaust me to ready up to 2 runes.](http://www.desertcitygamestcg.ca/cdn/shop/files/Curator_of_the_Sands_VEN-192.png?v=1783772263&width=600)
![Riftbound Legend: Master of Shadows. When you banish a card you own, empower me.
[Action][>] Disempower me, [T]: Discard 1, then draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Master_of_Shadows_VEN-191.png?v=1783772259&width=600)
![Riftbound Legend: Butcher of the Sands. [Reaction][>] [A][A], [T]: [Add] [2]. Spend this Energy only to play units or activated abilities of units.](http://www.desertcitygamestcg.ca/cdn/shop/files/Butcher_of_the_Sands_VEN-190.png?v=1783772255&width=600)
![Riftbound Legend: Rogue Assassin. [Empower] [3][A]
[Action][>] [T]: If it's your turn, move a friendly unit in a showdown to base and if I'm [Empowered], ready it.](http://www.desertcitygamestcg.ca/cdn/shop/files/Rogue_Assassin_VEN-189.png?v=1783772250&width=600)
![Riftbound Unit: Illaoi, Prophet of the Great Kraken. When you play me or when I score, play a [1] [S] Tentacle unit token from Bilgewater.
I have +1 [S] for each token unit you control.](http://www.desertcitygamestcg.ca/cdn/shop/files/Illaoi_Prophet_of_the_Great_Kraken_VEN-182.png?v=1783772248&width=600)
![Riftbound Unit: Gangplank, Naval. [Empower] [C][C]
[Empowered][>] If a spell or ability that chooses me would stun me, give me -[S], or return me to hand, give me +3 [S] instead.](http://www.desertcitygamestcg.ca/cdn/shop/files/Gangplank_Naval_VEN-181.png?v=1783772243&width=600)
![Riftbound Unit: Kha'Zix, Evolving Hunter. [Hunt]
When I attack, you may spend 3 XP to deal damage equal to my Might to an enemy unit here.](http://www.desertcitygamestcg.ca/cdn/shop/files/Kha_Zix_Evolving_Hunter_VEN-180.png?v=1783772240&width=600)
![Riftbound Unit: Rengar, Trophy Hunter. [Ambush]
I can be played to a battlefield where there are enemy units.](http://www.desertcitygamestcg.ca/cdn/shop/files/Rengar_Trophy_Hunter_VEN-179.png?v=1783772236&width=600)