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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Spell: Perfect Execution. Ready a unit and give it [Assault 3] this turn. (+3 [S] while it's an attacker.)
[Flow] [3][C] (You may play this from your trash for its Flow cost. Then banish it.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Perfect_Execution_VEN-012_fa0d691a-3ca3-4fb6-8e54-f58369d5bd5b.png?v=1783774112&width=600)
![Riftbound Unit: Baccai Reaper. When I attack, you may pay [C] to give me [Assault 2] this turn. (+2 [S] while I'm an attacker.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Baccai_Reaper_VEN-009_42daff06-0402-4366-9831-f26441fc48fb.png?v=1783774109&width=600)
![Riftbound Unit: Punching Poro. [Empower] — Discard 1 (Pay the cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have +1 [S].](http://www.desertcitygamestcg.ca/cdn/shop/files/Punching_Poro_VEN-007_7a9f8b8d-ebbd-4a26-9a2f-76f9c1bafd4d.png?v=1783774105&width=600)
![Riftbound Unit: Oasis Raider. If you control fewer runes than an opponent at the start of your Beginning Phase, give me +2 [S] and [Ganking] this turn. (I can move from battlefield to battlefield.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Oasis_Raider_VEN-006_03a6301c-4603-498b-856f-c4f8ddc64f19.png?v=1783774102&width=600)
![Riftbound Rune: Order Rune. [NO TEXT]](http://www.desertcitygamestcg.ca/cdn/shop/files/Order_Rune_ven_5e13f080-4c4e-4682-bce7-077fecc4d587.png?v=1783774099&width=600)
![Riftbound Unit: Lux, Crownguard. [T]: [Reaction] — [Add] [2]. Spend this Energy only to play spells.](http://www.desertcitygamestcg.ca/cdn/shop/files/Lux_Crownguard_VEN-sp6_6de8bf96-851a-49b6-9660-56e336c6bca3.png?v=1783774095&width=600)
![Riftbound Rune: Chaos Rune. [NO TEXT]](http://www.desertcitygamestcg.ca/cdn/shop/files/Chaos_Rune_ven_405ae71b-9b34-4fab-85f4-269de0260553.png?v=1783774091&width=600)
![Riftbound Unit: Ezreal, Prodigy. When you play me, discard 1, then draw 2.
Optional additional costs you pay cost [1] or [A] less.](http://www.desertcitygamestcg.ca/cdn/shop/files/Ezreal_Prodigy_VEN-sp5_38473b9b-204a-4e35-8126-f1709447c203.png?v=1783774089&width=600)
![Riftbound Unit: Sett, Brawler. When you play me or when I conquer, buff me.
Spend my buff: Give me +4 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Sett_Brawler_VEN-sp4_ec4bf5cf-d083-4154-8389-b9c2c9f97471.png?v=1783774086&width=600)
![Riftbound Rune: Body Rune. [NO TEXT]](http://www.desertcitygamestcg.ca/cdn/shop/files/Body_Rune_ven_854918cc-513d-4ef9-bac0-c6e2ab98c8a3.png?v=1783774082&width=600)
![Riftbound Rune: Mind Rune. [NO TEXT]](http://www.desertcitygamestcg.ca/cdn/shop/files/Mind_Rune_ven_12dabc38-6334-4c70-8847-6324d81217f0.png?v=1783774079&width=600)
![Riftbound Unit: Ahri, Inquisitive. When I attack or defend, give an enemy unit here -2 [S] this turn, to a minimum of 1 [S].](http://www.desertcitygamestcg.ca/cdn/shop/files/Ahri_Inquisitive_VEN-sp3_26835115-5101-4d20-8b9a-b6a66a1a1f0d.png?v=1783774076&width=600)
![Riftbound Unit: Blade Twirler. The first time I move each turn, choose a player. They [Burn 1]. (They put the top card of their Main Deck into their trash.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Blade_Twirler_VEN-002_a1ea83fe-b539-43f2-bf91-f124b7d9f73e.png?v=1783774072&width=600)

![Riftbound Rune: Calm Rune. [NO TEXT]](http://www.desertcitygamestcg.ca/cdn/shop/files/Calm_Rune_ven_e8830a65-5809-48ec-b655-5992200bebc7.png?v=1783774065&width=600)
![Riftbound Rune: Fury Rune. [NO TEXT]](http://www.desertcitygamestcg.ca/cdn/shop/files/Fury_Rune_ven_9155460d-b452-4583-ac93-37adaede3a47.png?v=1783774062&width=600)
![Riftbound Unit: Poppy, Defender of the Meek. You may spend 3 XP as an additional cost to play me. If you do, I cost [3] less.
[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
[Tank] (I must be assigned combat damage first.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Poppy_-_Defender_of_the_Meek_OPP-178_26b89422-8fc8-444f-9259-f7660027a49a.png?v=1783773762&width=600)