Showing 920 products
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'
![Riftbound Unit: Jayce, Hammer in Hand. When I become ready, choose one to give me this turn —
- [Assault 2]
- [Deflect 2]
- [Ganking]](http://www.desertcitygamestcg.ca/cdn/shop/files/Jayce_Hammer_in_Hand_VEN-088a.png?v=1783772038&width=600)
![Riftbound Unit: Jayce, Hammer in Hand. When I become ready, choose one to give me this turn —
- [Assault 2] (+2 [S] while I'm an attacker.)
- [Deflect 2] (Opponents must pay [A][A] to choose me with a spell or ability.)
- [Ganking] (I can move from battlefield to battlefield.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Jayce_Hammer_in_Hand_VEN-088.png?v=1783772034&width=600)
![Riftbound Gear: Hextech Disc. [Empower] — [T] (Pay the cost: Empower this. Use only if not Empowered.)
Disempower this, [1], [T]: Play a 3 [S] Mech unit token to your base.](http://www.desertcitygamestcg.ca/cdn/shop/files/Hextech_Disc_VEN-087.png?v=1783772031&width=600)
![Riftbound Unit: Gangplank, Naval. [Empower] [C][C] ([C][C]: Empower me. Use only if not Empowered.)
[Empowered][>] If a spell or ability that chooses me would stun me, give me -[S], or return me to hand, give me +3 [S] instead.](http://www.desertcitygamestcg.ca/cdn/shop/files/Gangplank_Naval_VEN-086.png?v=1783772028&width=600)
![Riftbound Spell: Rampage. As you play this, you may pay [C] as an additional cost.
Choose a friendly unit and an enemy unit. If you paid the additional cost, give the friendly unit +2 [S] this turn. They deal damage equal to their Mights to each other.](http://www.desertcitygamestcg.ca/cdn/shop/files/Rampage_VEN-083.png?v=1783772024&width=600)

![Riftbound Unit: Dame the Despoiler. [Empower] [5][C] ([5][C]: Empower me. Use only if not Empowered.)
[Empowered][>] When I attack or defend, choose a unit here. Increase my Might to its Might this turn, then give me +1 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Dame_the_Despoiler_VEN-079.png?v=1783772017&width=600)
![Riftbound Gear: Tools of Empire. [Empower] [2] ([2]: Empower this. Use only if not Empowered.)
[T]: Give a unit +2 [S] this turn. If this is [Empowered], give that unit +4 [S] this turn instead.](http://www.desertcitygamestcg.ca/cdn/shop/files/Tools_of_Empire_VEN-077.png?v=1783772014&width=600)
![Riftbound Gear: Jagged Cutlass. Equip [C] ([C]: Attach this to a unit you control.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Jagged_Cutlass_VEN-073.png?v=1783772010&width=600)
![Riftbound Unit: Mel, Newly Awakened. When you play me, draw 1.
[Empower] [3]
[Empowered][>] Your spells and abilities can't be countered. If a spell or ability you control would give -[S] to a unit it chooses, it gives an additional -1 [S].](http://www.desertcitygamestcg.ca/cdn/shop/files/Mel_Newly_Awakened_VEN-069a.png?v=1783772007&width=600)
![Riftbound Unit: Mel, Newly Awakened. When you play me, draw 1.
[Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] Your spells and abilities can't be countered. If a spell or ability you control would give -[S] to a unit it chooses, it gives an additional -1 [S].](http://www.desertcitygamestcg.ca/cdn/shop/files/Mel_Newly_Awakened_VEN-069.png?v=1783772003&width=600)



![Riftbound Spell: Temporal Breach. [Hidden] (Hide now for [A] to react with later for [0].)
Banish a unit, then its owner plays it to the same location, ignoring its cost.](http://www.desertcitygamestcg.ca/cdn/shop/files/Temporal_Breach_VEN-066.png?v=1783771987&width=600)


![Riftbound Gear: Hextech Formula. This enters exhausted.
[T]: Empower another gear. (It becomes Empowered if it's not already.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Hextech_Formula_VEN-062.png?v=1783771976&width=600)