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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Unit: Keeper of Law. I cost [2][C] less if you control a battlefield with exactly two units there.](http://www.desertcitygamestcg.ca/cdn/shop/files/Keeper_of_Law_VEN-119.png?v=1783772101&width=600)
![Riftbound Unit: Horns of the Dragon. [Tank] (I must be assigned combat damage first.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Horns_of_the_Dragon_VEN-118.png?v=1783772096&width=600)

![Riftbound Unit: Kennen, Storm of Shuriken. When you play me, [Burn 2]. (Put the top 2 cards of your Main Deck into your trash.)
When I conquer, give a spell in your trash [Flow] equal to its cost this turn. (You may play it from your trash for its Flow cost. Then banish it.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Kennen_Storm_of_Shuriken_VEN-113.png?v=1783772089&width=600)
![Riftbound Unit: Zed, Without a Sound. When I conquer, play a 0 [S] Shadow Clone unit token to your base. (It has "When I attack, you may banish a unit from your trash. If you do, give me [Assault 4] this turn.")
[Action][>] [1][C]: Move me and a Shadow Clone you control to each other's locations.](http://www.desertcitygamestcg.ca/cdn/shop/files/Zed_Without_a_Sound_VEN-112.png?v=1783772086&width=600)
![Riftbound Unit: Zed, Without a Sound. When I conquer, play a 0 [S] Shadow Clone unit token to your base.
[Action][>] [1][C]: Move me and a Shadow Clone you control to each other's locations.](http://www.desertcitygamestcg.ca/cdn/shop/files/Zed_Without_a_Sound_VEN-112a.png?v=1783772083&width=600)
![Riftbound Unit: Mel, Defiant Soul. [Empower] — Discard a spell
When I become [Empowered], banish an enemy unit at a battlefield with 3 [S] or less.](http://www.desertcitygamestcg.ca/cdn/shop/files/Mel_Defiant_Soul_VEN-110a.png?v=1783772080&width=600)
![Riftbound Unit: Mel, Defiant Soul. [Empower] — Discard a spell (Pay the cost: Empower me. Use only if not Empowered.)
When I become [Empowered], banish an enemy unit at a battlefield with 3 [S] or less.](http://www.desertcitygamestcg.ca/cdn/shop/files/Mel_Defiant_Soul_VEN-110.png?v=1783772076&width=600)
![Riftbound Unit: Illaoi, Prophet of the Great Kraken. When you play me or when I score, play a [1] [S] Tentacle unit token from Bilgewater.
I have +1 [S] for each token unit you control.](http://www.desertcitygamestcg.ca/cdn/shop/files/Illaoi_Prophet_of_the_Great_Kraken_VEN-109.png?v=1783772072&width=600)
![Riftbound Spell: Decree of Discord. Return any number of enemy Order ([Y]) units with total Might 5 or less to their owners' hands.](http://www.desertcitygamestcg.ca/cdn/shop/files/Decree_of_Discord_VEN-107.png?v=1783772068&width=600)
![Riftbound Spell: Wind and Ghosts. [Action] (Play on your turn or in showdowns.)
Choose a unit at a battlefield. If it has 3 [S] or less, banish it. Otherwise, return it to its owner's hand.](http://www.desertcitygamestcg.ca/cdn/shop/files/Wind_and_Ghosts_VEN-106.png?v=1783772065&width=600)


![Riftbound Unit: Gust Monk. You may pay [1] as an additional cost to play me.
When you play me, if you paid the additional cost, banish a card from any trash to give a unit [Assault 2] this turn. (+2 [S] while it's an attacker.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Gust_Monk_VEN-101.png?v=1783772055&width=600)
![Riftbound Unit: Shadow Order Disciple. When I move, you may [Burn 1] to give me +1 [S] this turn. (To Burn 1, put the top card of your Main Deck into your trash.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Shadow_Order_Disciple_VEN-095.png?v=1783772051&width=600)
![Riftbound Unit: Kinkou Lifeblade. [Empower] [2] ([2]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +1 [S] and [Ganking]. (I can move from battlefield to battlefield.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Kinkou_Lifeblade_VEN-093.png?v=1783772048&width=600)
![Riftbound Unit: Corrupted Dragon. If your score is not within 3 points of the Victory Score, I enter ready.
When I attack, you may move any number of enemy units here each with 5 [S] or less to their base.](http://www.desertcitygamestcg.ca/cdn/shop/files/Corrupted_Dragon_VEN-091.png?v=1783772046&width=600)
![Riftbound Spell: Wild Claw. Look at the top 5 cards of your Main Deck. You may banish a unit or gear from among them and play it, reducing its Energy cost by [5]. Recycle the rest. Then you may do this: Empower it. (It becomes Empowered if it's not already.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Wild_Claw_VEN-089.png?v=1783772042&width=600)