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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Spell: Death Mark. [Burn 3]. (Put the top 3 cards of your Main Deck into your trash.)
Play a 0 [S] Shadow Clone unit token. (It has "When I attack, you may banish a unit from your trash. If you do, give me [Assault 4] this turn.")
[Flow] [1][A][A] (You may play this from your trash for its Flow cost. Then banish it.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Death_Mark_VEN-144.png?v=1783772167&width=600)
![Riftbound Legend: Master of Shadows. When you banish a card you own, empower me. (I become Empowered if I'm not already.)
[Action][>] Disempower me, [T]: Discard 1, then draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Master_of_Shadows_VEN-143.png?v=1783772163&width=600)
![Riftbound Spell: Dominus. [Action] (Play on your turn or in showdowns.)
This turn, double a unit's Might and give it "[A][A]: Ready me."](http://www.desertcitygamestcg.ca/cdn/shop/files/Dominus_VEN-142.png?v=1783772160&width=600)
![Riftbound Legend: Butcher of the Sands. [Reaction][>] [A][A], [T]: [Add] [2]. Spend this Energy only to play units or activated abilities of units.](http://www.desertcitygamestcg.ca/cdn/shop/files/Butcher_of_the_Sands_VEN-141.png?v=1783772156&width=600)
![Riftbound Spell: Shuriken Flip. Deal 2 to up to one enemy unit at a battlefield, then move a friendly unit.
[Flow] [3][A] (You may play this from your trash for its Flow cost. Then banish it.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Shuriken_Flip_VEN-140.png?v=1783772152&width=600)
![Riftbound Legend: Rogue Assassin. [Empower] [3][A] ([3][A]: Empower this. Use only if not Empowered.)
[Action][>] [T]: If it's your turn, move a friendly unit in a showdown to base and if I'm [Empowered], ready it.](http://www.desertcitygamestcg.ca/cdn/shop/files/Rogue_Assassin_VEN-139.png?v=1783772148&width=600)
![Riftbound Unit: Shen, Leader of the Kinkou Order. [Shield]
When I hold, if there is exactly one other unit you control here, you score 1 point.](http://www.desertcitygamestcg.ca/cdn/shop/files/Shen_Leader_of_the_Kinkou_Order_VEN-138a.png?v=1783772144&width=600)
![Riftbound Unit: Shen, Leader of the Kinkou Order. [Shield] (+1 [S] while I'm a defender.)
When I hold, if there is exactly one other unit you control here, you score 1 point.](http://www.desertcitygamestcg.ca/cdn/shop/files/Shen_Leader_of_the_Kinkou_Order_VEN-138.png?v=1783772140&width=600)
![Riftbound Gear: Shady Spectacles. [Equip] [1][C] ([1][C]: Attach this to a unit you control.)
As this is attached to a unit, choose another friendly unit. The equipped unit becomes a copy of that unit for as long as this is attached to it.](http://www.desertcitygamestcg.ca/cdn/shop/files/Shady_Spectacles_VEN-137.png?v=1783772136&width=600)
![Riftbound Unit: Ambessa, Respected and Feared. [Empower] [1][C][C]
[Empowered][>] I have [Assault 2].
[Empowered][>] When I attack, kill an enemy unit here with less Might than me.](http://www.desertcitygamestcg.ca/cdn/shop/files/Ambessa_Respected_and_Feared_VEN-136a.png?v=1783772132&width=600)
![Riftbound Unit: Ambessa, Respected and Feared. [Empower] [1][C][C] ([1][C][C]: Empower me. Use only if not Empowered.)
[Empowered][>] I have [Assault 2]. (+2 [S] while I'm an attacker.)
[Empowered][>] When I attack, kill an enemy unit here with less Might than me.](http://www.desertcitygamestcg.ca/cdn/shop/files/Ambessa_Respected_and_Feared_VEN-136.png?v=1783772128&width=600)
![Riftbound Unit: Kennen, Keeper of Balance. [Hidden] (Hide now for [A] to react with later for [0].)
When you play me or I attack, you may pay [2] to [Stun] a unit. (It doesn't deal combat damage this turn.)
While there's a stunned enemy unit here, I have +2 [S].](http://www.desertcitygamestcg.ca/cdn/shop/files/Kennen_Keeper_of_Balance_VEN-135.png?v=1783772125&width=600)
![Riftbound Unit: Kennen, Keeper of Balance. [Hidden]
When you play me or I attack, you may pay [2] to [Stun] a unit.
While there's a stunned enemy unit here, I have +2 [S].](http://www.desertcitygamestcg.ca/cdn/shop/files/Kennen_Keeper_of_Balance_VEN-135a.png?v=1783772121&width=600)
![Riftbound Gear: Glowstone. [Empower] [A][A] ([A][A]: Empower me. Use only if not Empowered.)
Disempower this, [T]: Choose a player. They gain control of this and recall it. (Send it to their base.)
At the end of your turn, kill this and deal 5 to all units you control.](http://www.desertcitygamestcg.ca/cdn/shop/files/Glowstone_VEN-133.png?v=1783772117&width=600)

![Riftbound Spell: Lacerate. Choose a unit. If it's [Empowered], disempower it. Then kill it if it has 3 [S] or less.
[Flow] [4][C][C] (You may play this from your trash for its Flow cost. Then banish it.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Lacerate_VEN-127.png?v=1783772110&width=600)
![Riftbound Spell: Ki Barrier. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a unit. Prevent the next 7 damage that would be dealt to it this turn. (Opponents can assign it extra combat damage to kill it.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Ki_Barrier_VEN-126.png?v=1783772106&width=600)
![Riftbound Unit: Reluctant Leader. When you play another unit, give me +2 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Reluctant_Leader_VEN-121.png?v=1783772103&width=600)