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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Unit: Harpoon Squad. When I move from a battlefield, give me +2 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Harpoon_Squad_SFD-137.png?v=1777759564&width=600)
![Riftbound Gear: Heart of Dark Ice. [T]: Give a unit +3 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Heart_of_Dark_Ice_SFD-052.png?v=1777699730&width=600)
![Riftbound Spell: Heedless Resurrection. [Reaction] (Play any time, even before spells and abilities resolve.)
As an additional cost to play this, kill a friendly unit.
Play a unit from your trash that costs no more Energy and no more Power than the killed unit, ignoring its cost.](http://www.desertcitygamestcg.ca/cdn/shop/files/Heedless_Resurrection_UNL-142.avif?v=1777522357&width=600)
![Riftbound Unit: Heimerdinger, Inventor. I have all [T] abilities of all friendly legends, units, and gear.](http://www.desertcitygamestcg.ca/cdn/shop/files/Heimerdinger_-_Inventor_JDG-111.png?v=1777417393&width=600)
![Riftbound Unit: Heimerdinger, Inventor. I have all [T] abilities of all friendly legends, units, and gear.](http://www.desertcitygamestcg.ca/cdn/shop/files/Heimerdinger_-_Inventor_OGN-111.png?v=1777417755&width=600)
![Riftbound Unit: Heimerdinger, Inventor. I have all [T] abilities of all friendly legends, units, and gear.](http://www.desertcitygamestcg.ca/cdn/shop/files/Heimerdinger_-_Inventor_PR-111a.png?v=1777620978&width=600)
![Riftbound Battlefield: Heisho, Shell of the World. Players ignore [Deflect] while paying for spells and abilities choosing something here.](http://www.desertcitygamestcg.ca/cdn/shop/files/Heisho_Shell_of_the_World_VEN-158.png?v=1783772203&width=600)
![Riftbound Gear: Helm of Suppression. [Empower] [4][C] ([4][C]: Empower this. Use only if not Empowered.)
Opponents' spells cost [1] more. If this is [Empowered], they cost [1][A] more instead.](http://www.desertcitygamestcg.ca/cdn/shop/files/Helm_of_Suppression_VEN-045.png?v=1784289514&width=600)
![Riftbound Unit: Herald of Scales. Your Dragons' Energy costs are reduced by [2], to a minimum of [1].](http://www.desertcitygamestcg.ca/cdn/shop/files/Herald_of_Scales_OGN-140.png?v=1777450687&width=600)
![Riftbound Unit: Herald of Spring. [Hunt] (When I conquer or hold, gain 1 XP.)
When you play me, gain 2 XP.](http://www.desertcitygamestcg.ca/cdn/shop/files/Herald_of_Spring_UNL-034.png?v=1777521985&width=600)
![Riftbound Spell: Here to Help. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
You may play a unit from hand to a battlefield you control, reducing its cost by [3].](http://www.desertcitygamestcg.ca/cdn/shop/files/Here_to_Help_SFD-111.png?v=1777699913&width=600)
![Riftbound Spell: Heroic Charge. [Action] (Play on your turn or in showdowns.)
Give a friendly unit +1 [S] this turn and [Stun] an enemy unit at its location. (A stunned unit doesn't deal combat damage this turn.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Heroic_Charge_UNL-155.png?v=1777522402&width=600)
![Riftbound Gear: Hexdrinker. [Equip] [C] ([C]: Attach this to a unit you control.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Hexdrinker_SFD-102.png?v=1777699887&width=600)
![Riftbound Gear: Hextech Anomaly. [T]: [Reaction] — Pay any amount of [A] to [Add] that much Energy. (Abilities that add resources can't be reacted to.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Hextech_Anomaly_SFD-083.png?v=1777699824&width=600)
![Riftbound Gear: Hextech Disc. [Empower] — [T] (Pay the cost: Empower this. Use only if not Empowered.)
Disempower this, [1], [T]: Play a 3 [S] Mech unit token to your base.](http://www.desertcitygamestcg.ca/cdn/shop/files/Hextech_Disc_VEN-087.png?v=1783772031&width=600)
![Riftbound Gear: Hextech Formula. This enters exhausted.
[T]: Empower another gear. (It becomes Empowered if it's not already.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Hextech_Formula_VEN-062.png?v=1783771976&width=600)
![Riftbound Gear: Hextech Gauntlets. [Equip] [3][A]. This ability's Energy cost is reduced by the Might of the unit you choose. (Pay the cost: Attach this to a unit you control.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Hextech_Gauntlets_UNL-188.png?v=1777522517&width=600)
![Riftbound Spell: Hextech Ray. [Action] (Play on your turn or in showdowns.)
Deal 3 to a unit at a battlefield.](http://www.desertcitygamestcg.ca/cdn/shop/files/Hextech_Ray_OGN-009.png?v=1777417423&width=600)
![Riftbound Spell: Hidden Blade. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Kill a unit at a battlefield. Its controller draws 2.](http://www.desertcitygamestcg.ca/cdn/shop/files/Hidden_Blade_OGN-213.png?v=1777450901&width=600)
![Riftbound Spell: Highlander. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Highlander_OGS-020.png?v=1777620711&width=600)