Showing 1319 products
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Unit: Grim Apothecary. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
When you play me, you may return a friendly unit at a battlefield to its owner's hand.](http://www.desertcitygamestcg.ca/cdn/shop/files/Grim_Apothecary_UNL-021.png?v=1777521940&width=600)
![Riftbound Spell: Grim Resolve. [Action] (Play on your turn or in showdowns.)
Give a friendly unit +3 [S] this turn. When it wins a combat this turn, gain 2 XP.](http://www.desertcitygamestcg.ca/cdn/shop/files/Grim_Resolve_UNL-095.png?v=1777522201&width=600)

![Riftbound Unit: Grumpy Rockbear. [Empower] [12]. This ability costs [1] less for each rune you control. (Pay the cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have [Deflect] and [Shield 3]. (Opponents must pay [A] to choose me with a spell or ability.+3 [S] while I'm a defender.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Grumpy_Rockbear_VEN-050.png?v=1784375666&width=600)
![Riftbound Gear: Guardian Angel. [Equip] [C] ([C]: Attach this to a unit you control.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Guardian_Angel_SFD-051.png?v=1777699728&width=600)

![Riftbound Spell: Guards!. [Hidden] (Hide now for [A] to react with later for [0].)
Play a 2 [S] Sand Soldier unit token. You may pay [C] to ready it.](http://www.desertcitygamestcg.ca/cdn/shop/files/Guards_SFD-154.png?v=1777759613&width=600)
![Riftbound Spell: Guerilla Warfare. Return up to two cards with [Hidden] from your trash to your hand. You can hide cards ignoring costs this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Guerilla_Warfare_OGN-264.png?v=1777620495&width=600)
![Riftbound Spell: Gust. [Reaction] (Play any time, even before spells and abilities resolve.)
Return a unit at a battlefield with 3 [S] or less to its owner's hand.](http://www.desertcitygamestcg.ca/cdn/shop/files/Gust_OGN-169.png?v=1777450772&width=600)
![Riftbound Unit: Gust Monk. You may pay [1] as an additional cost to play me.
When you play me, if you paid the additional cost, banish a card from any trash to give a unit [Assault 2] this turn. (+2 [S] while it's an attacker.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Gust_Monk_VEN-101.png?v=1783772055&width=600)
![Riftbound Unit: Gustwalker. [Hunt 2] (When I conquer or hold, gain 2 XP.)
[Level 3][>] I have +1 [S] and [Ganking]. (While you have 3+ XP, get the effect. A [Ganking] unit can move from battlefield to battlefield.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Gustwalker_OPP-075.png?v=1783771389&width=600)
![Riftbound Unit: Gustwalker. [Hunt 2] (When I conquer or hold, gain 2 XP.)
[Level 3][>] I have +1 [S] and [Ganking]. (While you have 3+ XP, get the effect. A [Ganking] unit can move from battlefield to battlefield.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Gustwalker_UNL-075.png?v=1777522129&width=600)
![Riftbound Gear: Gutter Palace. At the start of your Beginning Phase, if you have exactly 4 cards in hand and exactly 4 units at battlefields, you win the game.
Discard 1, [T]: Play a 1 [S] Bird unit token with [Deflect]. (Opponents must pay [A] to choose it with a spell or ability.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Gutter_Palace_UNL-088.png?v=1777522176&width=600)
![Riftbound Spell: Guttural Roar. [Action] (Play on your turn or in showdowns.)
Give a unit +2 [S] this turn. If it's [Empowered], give it +4 [S] this turn instead.](http://www.desertcitygamestcg.ca/cdn/shop/files/Guttural_Roar_VEN-072.png?v=1784375697&width=600)
![Riftbound Battlefield: Hall of Legends. When you conquer here, you may pay [1] to ready your legend.](http://www.desertcitygamestcg.ca/cdn/shop/files/Hall_of_Legends_SFD-210.png?v=1777759780&width=600)

![Riftbound Gear: Hand Hammer. [Equip] [C] ([C]: Attach this to a unit you control.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Hand_Hammer_VEN-027.png?v=1784289486&width=600)
![Riftbound Spell: Hard Bargain. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Counter a spell unless its controller pays [2].](http://www.desertcitygamestcg.ca/cdn/shop/files/Hard_Bargain_SFD-136.png?v=1777759562&width=600)

![Riftbound Unit: Harpoon Squad. When I move from a battlefield, give me +2 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Harpoon_Squad_OPP-137.png?v=1777620885&width=600)