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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Legend: Emperor of the Sands. Sand Soldiers you play have [Weaponmaster]. (When they're played, you may [Equip] one of your Equipment to them for [A] less.)
[1], [T]: Play a 2 [S] Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Azir_-_Emperor_of_the_Sands_Overnumbered_SFD-247.png?v=1777759893&width=600)
![Riftbound Legend: Emperor of the Sands. Your Sand Soldiers have [Weaponmaster].
[1], [T]: Play a 2 [S] Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Azir_-_Emperor_of_the_Sands_SFD-197.png?v=1777759744&width=600)
![Riftbound Unit: Azir, Sovereign. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I attack, you may move any number of your token units to this battlefield.](http://www.desertcitygamestcg.ca/cdn/shop/files/Azir_-_Sovereign_Alternate_Art_SFD-177a.png?v=1777968083&width=600)
![Riftbound Unit: Azir, Sovereign. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I attack, you may move any number of your token units to this battlefield.](http://www.desertcitygamestcg.ca/cdn/shop/files/Azir_-_Sovereign_SFD-177.png?v=1777759682&width=600)
![Riftbound Gear: B.F. Sword. [Equip] [C] ([C]: Attach this to a unit you control.)](http://www.desertcitygamestcg.ca/cdn/shop/files/B.F._Sword_SFD-161.png?v=1777759635&width=600)
![Riftbound Unit: Baccai Reaper. When I attack, you may pay [C] to give me [Assault 2] this turn. (+2 [S] while I'm an attacker.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Baccai_Reaper_VEN-009.png?v=1783771857&width=600)
![Riftbound Unit: Baccai Sandspinner. [Empower] [5]. This ability costs [3] less if you control 4 or fewer runes. (Pay the cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have [Deflect] and [Assault 2]. (Opponents must pay [A] to choose me with a spell or ability. +2 [S] while I'm an attacker.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Baccai_Sandspinner_VEN-001.png?v=1784375596&width=600)
![Riftbound Unit: Baccai Witherclaw. [Empower] [1][A][A] ([1][A][A]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +2 [S].
[Empowered][>][>>][Deathknell][>] Channel 2 runes exhausted. (When I die while Empowered, get the effect.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Baccai_Witherclaw_VEN-078.png?v=1784375712&width=600)
![Riftbound Spell: Back Off. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
[Stun] a unit. (It doesn't deal combat damage this turn.)
If you played this from your hand, draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Back_Off_UNL-042.png?v=1777522013&width=600)
![Riftbound Spell: Back to Back. [Reaction] (Play any time, even before spells and abilities resolve.)
Give two friendly units each +2 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Back_to_Back_OGN-206.png?v=1777450881&width=600)
![Riftbound Battlefield: Back-Alley Bar. When a unit moves from here, give it +1 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Back-Alley_Bar_OGN-277.png?v=1777620535&width=600)
![Riftbound Gear: Baited Hook. [1][C], [E]: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may banish a unit from among them that has Might up to 1 more than the killed unit and play it, ignoring its cost. Then recycle the rest.](http://www.desertcitygamestcg.ca/cdn/shop/files/Baited_Hook_OGN-242.png?v=1777450984&width=600)
![Riftbound Unit: Bandle Soldier. [Level 3][>] I enter ready. (While you have 3+ XP, get the effect.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Bandle_Soldier_UNL-151.png?v=1777522387&width=600)





![Riftbound Unit: Baron Nashor. As you play me, add the Baron Pit battlefield token to the board if it's not there already. If you do, I enter there.
I can't be chosen by enemy spells and abilities.
Other friendly units have +2 [S].](http://www.desertcitygamestcg.ca/cdn/shop/files/Baron_Nashor_Alternate_Art_UNL-147a.png?v=1777968173&width=600)
![Riftbound Unit: Baron Nashor. As you play me, add the Baron Pit battlefield token to the board if it's not there already. If you do, I enter there.
I can't be chosen by enemy spells and abilities.
Other friendly units have +2 [S].](http://www.desertcitygamestcg.ca/cdn/shop/files/Baron_Nashor_Ultimate_UNL-238.png?v=1777760082&width=600)