Showing 1792 products
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'

![Riftbound Unit: Baron Nashor. As you play me, add the Baron Pit battlefield token to the board if it's not there already. If you do, I enter there.
I can't be chosen by enemy spells and abilities.
Other friendly units have +2 [S].](http://www.desertcitygamestcg.ca/cdn/shop/files/Baron_Nashor_Alternate_Art_UNL-147a.png?v=1777968173&width=600)
![Riftbound Unit: Kha'Zix, Evolving Hunter. [Hunt]
When I attack, you may spend 3 XP to deal damage equal to my Might to an enemy unit here.](http://www.desertcitygamestcg.ca/cdn/shop/files/Kha_Zix_-_Evolving_Hunter_Alternate_Art_UNL-119a.png?v=1777968158&width=600)

![Riftbound Unit: Poppy, Paragon. [Deflect]
When you play me, if an opponent's score is within 3 points of the Victory Score, ready me and gain 3 XP.](http://www.desertcitygamestcg.ca/cdn/shop/files/Poppy_-_Paragon_Alternate_Art_UNL-116a.png?v=1777968150&width=600)
![Riftbound Unit: Master Yi, Tempered. [Hunt 2]
[Level 6][>] I have [Deflect] and [Ganking].](http://www.desertcitygamestcg.ca/cdn/shop/files/Master_Yi_-_Tempered_Alternate_Art_UNL-113a.png?v=1777968146&width=600)
![Riftbound Unit: LeBlanc, Everywhere at Once. [Backline]
Your [Temporary] effects at my battlefield don't trigger.](http://www.desertcitygamestcg.ca/cdn/shop/files/LeBlanc_-_Everywhere_At_Once_Alternate_Art_UNL-090a.png?v=1777968142&width=600)
![Riftbound Unit: Jhin, Meticulous Killer. [Vision]
If you've spent [4] or more to play a spell this turn, you may play me for [C].](http://www.desertcitygamestcg.ca/cdn/shop/files/Jhin_-_Meticulous_Killer_Alternate_Art_UNL-089a.png?v=1777968139&width=600)
![Riftbound Unit: Blue Sentinel. [Shield 2]
Your hold effects for holding here trigger an additional time.
When I hold, [Add] [A] at the start of your next Main Phase.](http://www.desertcitygamestcg.ca/cdn/shop/files/Blue_Sentinel_Alternate_Art_UNL-087a.png?v=1777968136&width=600)
![Riftbound Unit: Lillia, Fae Fawn. [Accelerate]
When I move from a location, play a 3 [S] Sprite unit token with [Temporary] there.](http://www.desertcitygamestcg.ca/cdn/shop/files/Lillia_-_Fae_Fawn_Alternate_Art_UNL-082a.png?v=1777968132&width=600)
![Riftbound Unit: Diana, Lunari. When a showdown begins here, you may pay [1]. If you do, [Predict], then reveal the top card of your Main Deck. If it's a spell, draw it.](http://www.desertcitygamestcg.ca/cdn/shop/files/Diana_-_Lunari_Alternate_Art_UNL-079a.png?v=1777968128&width=600)
![Riftbound Unit: Vilemaw. [Ambush]
Enemy units here with less Might than me don't deal combat damage.
When I hold, draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Vilemaw_Alternate_Art_UNL-060a.png?v=1777968124&width=600)
![Riftbound Unit: Vi, Hotheaded. [Deflect]
[2][C]: Double my Might this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Vi_-_Hotheaded_Alternate_Art_UNL-030a.png?v=1777968105&width=600)
![Riftbound Unit: Sivir, Mercenary. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
If you've spent at least [A][A] this turn, I have +2 [S] and [Ganking]. (I can move from battlefield to battlefield.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Sivir_-_Mercenary_Alternate_Art_SFD-143a.png?v=1777968063&width=600)


![Riftbound Unit: Miss Fortune, Captain. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Ganking] (I can move from battlefield to battlefield.)
The first time I move each turn, you may ready something else that's exhausted.](http://www.desertcitygamestcg.ca/cdn/shop/files/Miss_Fortune_-_Captain_Alternate_Art_OGN-162a.png?v=1777967952&width=600)
