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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Unit: Kai'Sa, Survivor. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I conquer, draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Kai_Sa_-_Survivor_Alternate_Art_OGN-039a.png?v=1777967897&width=600)
![Riftbound Unit: Darius, Trifarian. When you play your second card in a turn, give me +2 [S] this turn and ready me.](http://www.desertcitygamestcg.ca/cdn/shop/files/Darius_-_Trifarian_Alternate_Art_OGN-027a.png?v=1777967889&width=600)
![Riftbound Legend: Keeper of the Hammer. When you hold, gain 1 XP.
Spend 3 XP, [T]: Draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Poppy_-_Keeper_of_the_Hammer_Overnumbered_UNL-237.png?v=1777760080&width=600)

![Riftbound Battlefield: Forbidding Waste. While a unit here is defending alone, it has -2 [S]. (It's alone if there are no other friendly units here.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Forbidding_Waste_UNL-210.png?v=1777760001&width=600)
![Riftbound Unit: Inferna. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
[Assault 2] (+2 [S] while I'm an attacker.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Inferna_UNL-002.png?v=1777759912&width=600)

![Riftbound Unit: Yone, Blademaster. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
When I conquer an open battlefield, deal damage equal to my Might to an enemy unit in a base.](http://www.desertcitygamestcg.ca/cdn/shop/files/Yone_-_Blademaster_Overnumbered_SFD-233.png?v=1777759851&width=600)
![Riftbound Unit: Ahri, Inquisitive. When I attack or defend, give an enemy unit here -2 [S] this turn, to a minimum of 1 [S].](http://www.desertcitygamestcg.ca/cdn/shop/files/Ahri_-_Inquisitive_Overnumbered_SFD-227.png?v=1777759832&width=600)

![Riftbound Battlefield: Treasure Hoard. When you conquer here, you may pay [1] to play a Gold gear token exhausted.](http://www.desertcitygamestcg.ca/cdn/shop/files/Treasure_Hoard_SFD-220.png?v=1777759811&width=600)


![Riftbound Battlefield: Emperor's Dais. When you conquer here, you may pay [1] and return a unit you control here to its owner's hand. If you do, play a 2 [S] Sand Soldier unit token here.](http://www.desertcitygamestcg.ca/cdn/shop/files/Emperor_s_Dais_SFD-207.png?v=1777759771&width=600)
![Riftbound Spell: Riposte. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit and a spell. Counter that spell and give that unit +[S] equal to that spell's Energy cost this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Riposte_SFD-206.png?v=1777759768&width=600)
![Riftbound Spell: Arise!. Play a 2 [M] Sand Soldier unit token for each Equipment you control. Then do this: Ready up to two of them.](http://www.desertcitygamestcg.ca/cdn/shop/files/Arise_SFD-198.png?v=1777759745&width=600)
![Riftbound Unit: Fiora, Worthy. When a unit you control becomes [Mighty], you may pay [C] to ready it. (A unit is Mighty while it has 5+ [S].)](http://www.desertcitygamestcg.ca/cdn/shop/files/Fiora_-_Worthy_SFD-180.png?v=1777759691&width=600)