Showing 1319 products
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Unit: Baron Nashor. As you play me, add the Baron Pit battlefield token to the board if it's not there already. If you do, I enter there. (It has "Units can move here from anywhere.")
I can't be chosen by enemy spells and abilities.
Other friendly units have +2 [S].](http://www.desertcitygamestcg.ca/cdn/shop/files/Baron_Nashor_UNL-147.png?v=1777522373&width=600)
![Riftbound Unit: Battering Ram. I cost [1] less for each card you've played this turn, to a minimum of [1].](http://www.desertcitygamestcg.ca/cdn/shop/files/Battering_Ram_SFD-012.png?v=1777699614&width=600)

![Riftbound Spell: Bellows Breath. [Action] (Play on your turn or in showdowns.)
[Repeat] [1][C] (You may pay the additional cost to repeat this spell's effect.)
Deal 1 to up to three units at the same location.](http://www.desertcitygamestcg.ca/cdn/shop/files/Bellows_Breath_SFD-080.png?v=1777699815&width=600)

![Riftbound Unit: Bilgewater Bully. While I'm buffed, I have [Ganking]. (I can move from battlefield to battlefield.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Bilgewater_Bully_OGN-125.png?v=1777417798&width=600)
![Riftbound Battlefield: Black Flame Altar. Units here with [Temporary] have [Shield]. (+1 [S] while they're defenders.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Black_Flame_Altar_UNL-208.png?v=1777522588&width=600)

![Riftbound Unit: Black Rose Dignitary. [Assault] (+1 [S] while I'm an attacker.)
[Deathknell][>] Channel 1 rune exhausted. (When I die, get the effect.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Black_Rose_Dignitary_UNL-152.png?v=1777522392&width=600)
![Riftbound Gear: Blade of the Ruined King. [Equip] — [C], Kill a friendly unit (Pay the cost: Attach this to a unit you control.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Blade_of_the_Ruined_King_SFD-178.png?v=1777759685&width=600)
![Riftbound Unit: Blade Twirler. The first time I move each turn, choose a player. They [Burn 1]. (They put the top card of their Main Deck into their trash.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Blade_Twirler_VEN-002.png?v=1783771817&width=600)
![Riftbound Gear: Blast Cone. When you play this, you may move an enemy unit.
When you move an enemy unit, you may exhaust this to [Stun] it. (It doesn't deal combat damage this turn.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Blast_Cone_UNL-133.png?v=1777522328&width=600)
![Riftbound Unit: Blast Corps Cadet. You may pay [1][C] as an additional cost to play me.
When you play me, if you paid the additional cost, deal 2 to a unit at a battlefield.](http://www.desertcitygamestcg.ca/cdn/shop/files/Blast_Corps_Cadet_OPP-013.png?v=1777620758&width=600)
![Riftbound Unit: Blast Corps Cadet. You may pay [1][C] as an additional cost to play me.
When you play me, if you paid the additional cost, deal 2 to a unit at a battlefield.](http://www.desertcitygamestcg.ca/cdn/shop/files/Blast_Corps_Cadet_SFD-013.png?v=1777699617&width=600)
![Riftbound Spell: Blast of Power. [Action] (Play on your turn or in showdowns.)
Kill a unit at a battlefield.](http://www.desertcitygamestcg.ca/cdn/shop/files/Blast_of_Power_OGS-012.png?v=1777620685&width=600)
![Riftbound Unit: Blastcone Fae. [Hidden] (Hide now for [A] to react with later for [0].)
When you play me, give a unit -2 [S] this turn, to a minimum of 1 [S].](http://www.desertcitygamestcg.ca/cdn/shop/files/Blastcone_Fae_OGN-097.png?v=1777417709&width=600)
![Riftbound Unit: Blazing Scorcher. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Blazing_Scorcher_OGN-001.png?v=1777417396&width=600)
![Riftbound Unit: Blazing Scorcher. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Blazing_Scorcher_OPP-001.png?v=1777620727&width=600)
![Riftbound Gear: Blighted Battleaxe. [Equip] [1][C] ([1][C]: Attach this to a unit you control.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Blighted_Battleaxe_UNL-019.png?v=1777521934&width=600)
![Riftbound Spell: Blind Fury. [Action] (Play on your turn or in showdowns.)
Each opponent reveals the top card of their Main Deck. Choose one and banish it, then play it, ignoring its cost. Then recycle the rest.](http://www.desertcitygamestcg.ca/cdn/shop/files/Blind_Fury_OGN-025.png?v=1777417475&width=600)