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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Spell: Concentrate. Draw 2.
[Level 6][>] This costs [2] less. (While you have 6+ XP, get the effect.)
[Level 11][>] This costs [4] less instead.](http://www.desertcitygamestcg.ca/cdn/shop/files/Concentrate_UNL-091.png?v=1777522188&width=600)

![Riftbound Unit: Dragonsoul Sage. [Reaction][>] [T]: [Add] [1]. (Abilities that add resources can't be reacted to.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Dragonsoul_Sage_UNL-093.png?v=1777522194&width=600)
![Riftbound Unit: Gemhand Hunter. [Hunt] (When I conquer or hold, gain 1 XP.)
[Level 6][>] I have +1 [S]. (While you have 6+ XP, get the effect.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Gemhand_Hunter_UNL-094.png?v=1777522197&width=600)
![Riftbound Spell: Grim Resolve. [Action] (Play on your turn or in showdowns.)
Give a friendly unit +3 [S] this turn. When it wins a combat this turn, gain 2 XP.](http://www.desertcitygamestcg.ca/cdn/shop/files/Grim_Resolve_UNL-095.png?v=1777522201&width=600)
![Riftbound Gear: Hunter's Machete. [Equip] [C] ([C]: Attach this to a unit you control.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Hunter_s_Machete_UNL-096.png?v=1777522204&width=600)

![Riftbound Unit: Targonian Visionary. [Level 11][>] I have +4 [S]. (While you have 11+ XP, get the effect.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Targonian_Visionary_UNL-098.png?v=1777522211&width=600)
![Riftbound Unit: Towering Combatant. [Shield 2] (+2 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Towering_Combatant_UNL-099.png?v=1777522214&width=600)
![Riftbound Unit: Voracious Gromp. [Hunt 3] (When I conquer or hold, gain 3 XP.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Voracious_Gromp_UNL-100.png?v=1777522218&width=600)

![Riftbound Unit: Crowd Favorite. [Hunt] (When I conquer or hold, gain 1 XP.)
Spend 2 XP: [Buff] me. (Give me a +1 [S] buff if I don't have one.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Crowd_Favorite_UNL-102.png?v=1777522225&width=600)
![Riftbound Spell: Disposal Order. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose one —
- Choose up to 3 cards from opponents' trashes. Their owners recycle them.
- Draw 1.](http://www.desertcitygamestcg.ca/cdn/shop/files/Disposal_Order_UNL-103.png?v=1777522228&width=600)


![Riftbound Spell: Repulse. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit at a battlefield. Counter an enemy spell or ability that chooses it and no other friendly unit.](http://www.desertcitygamestcg.ca/cdn/shop/files/Repulse_UNL-106.png?v=1777522238&width=600)

![Riftbound Unit: Wily Newtfish. If you've gained XP this turn, I have +1 [S] and [Ganking]. (I can move from battlefield to battlefield.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Wily_Newtfish_UNL-108.png?v=1777522245&width=600)