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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Gear: Blood Rose. When you play a unit, you may pay [1] to gain 1 XP.
Spend 3 XP, [T]: Ready a unit.](http://www.desertcitygamestcg.ca/cdn/shop/files/Blood_Rose_UNL-109.png?v=1777522249&width=600)



![Riftbound Unit: Master Yi, Tempered. [Hunt 2] (When I conquer or hold, gain 2 XP.)
[Level 6][>] I have [Deflect] and [Ganking]. (While you have 6+ XP, opponents must pay [A] to choose me with a spell or ability and I can move from battlefield to battlefield.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Master_Yi_-_Tempered_UNL-113.png?v=1777522263&width=600)
![Riftbound Unit: Nidalee, Cat Form. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
When I win a combat, draw 1. (I win if I remain after combat.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Nidalee_-_Cat_Form_UNL-114.png?v=1777522266&width=600)
![Riftbound Unit: Nilah, Joyful Ascetic. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Ganking] (I can move from battlefield to battlefield.)
When I move, gain 1 XP.](http://www.desertcitygamestcg.ca/cdn/shop/files/Nilah_-_Joyful_Ascetic_UNL-115.png?v=1777522270&width=600)
![Riftbound Unit: Poppy, Paragon. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
When you play me, if an opponent's score is within 3 points of the Victory Score, ready me and gain 3 XP.](http://www.desertcitygamestcg.ca/cdn/shop/files/Poppy_-_Paragon_UNL-116.png?v=1777522273&width=600)
![Riftbound Unit: Arachnoid Horror. [Hunt 2] (When I conquer or hold, gain 2 XP.)
I can be played to an occupied battlefield if an enemy unit is alone there.
Friendly units can be played to an occupied battlefield if an enemy unit is alone there.](http://www.desertcitygamestcg.ca/cdn/shop/files/Arachnoid_Horror_UNL-117.png?v=1777522276&width=600)

![Riftbound Unit: Kha'Zix, Evolving Hunter. [Hunt] (When I conquer or hold, gain 1 XP.)
When I attack, you may spend 3 XP to deal damage equal to my Might to an enemy unit here.](http://www.desertcitygamestcg.ca/cdn/shop/files/Kha_Zix_-_Evolving_Hunter_UNL-119.avif?v=1777522283&width=600)
![Riftbound Unit: Rengar, Trophy Hunter. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
I can be played to a battlefield where there are enemy units (even if you don't have units there).](http://www.desertcitygamestcg.ca/cdn/shop/files/Rengar_-_Trophy_Hunter_UNL-120.png?v=1777522286&width=600)

![Riftbound Unit: Crescent Guardian. If you've played a spell this turn, you may pay [C] as an additional cost to play me. If you do, I enter ready.](http://www.desertcitygamestcg.ca/cdn/shop/files/Crescent_Guardian_UNL-122.png?v=1777522293&width=600)


![Riftbound Spell: Lunar Boon. [Reaction] (Play any time, even before spells and abilities resolve.)
Discard 1, then draw 2.](http://www.desertcitygamestcg.ca/cdn/shop/files/Lunar_Boon_UNL-125.png?v=1777522303&width=600)
![Riftbound Unit: Megatusk. Spend 3 XP: Give your units here [Ganking] this turn. (We can move from battlefield to battlefield.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Megatusk_UNL-126.png?v=1777522306&width=600)