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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Unit: Viktor, Innovator. When you play a card on an opponent's turn, play a 1 [S] Recruit unit token to your base.](http://www.desertcitygamestcg.ca/cdn/shop/files/Viktor_Innovator_VEN-176.png?v=1783772232&width=600)
![Riftbound Unit: Jayce, Man of Progress. When you play me, you may kill a friendly gear. If you do, you may play a gear with Energy cost no more than [7] from hand this turn, ignoring its Energy cost.](http://www.desertcitygamestcg.ca/cdn/shop/files/Jayce_Man_of_Progress_VEN-175.png?v=1783772228&width=600)
![Riftbound Unit: Zed, From the Shadows. You may discard 1 as an additional cost to play me.
When you play me, if you paid the additional cost, play a 0 [S] Shadow Clone unit token.](http://www.desertcitygamestcg.ca/cdn/shop/files/Zed_From_the_Shadows_VEN-169.png?v=1783772225&width=600)
![Riftbound Unit: Jinx, Demolitionist. [Accelerate]
[Assault 2]
When you play me, discard 2.](http://www.desertcitygamestcg.ca/cdn/shop/files/Jinx_Demolitionist_VEN-168.png?v=1783772221&width=600)
![Riftbound Unit: Vi, Destructive. [Ganking]
Recycle 1 from your trash: Give me +1 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Vi_Destructive_VEN-167.png?v=1783772218&width=600)
![Riftbound Battlefield: Sandswept Tomb. Each spell that chooses one or more units here that are friendly to it costs [A] less.](http://www.desertcitygamestcg.ca/cdn/shop/files/Sandswept_Tomb_VEN-164.png?v=1783772214&width=600)
![Riftbound Battlefield: Risen Altar. [Empower] costs of your units here cost [1] or [A] less.](http://www.desertcitygamestcg.ca/cdn/shop/files/Risen_Altar_VEN-163.png?v=1783772211&width=600)
![Riftbound Battlefield: Piltovan Forge. While you control this battlefield, the first friendly gear activated ability played each turn costs [1] less.](http://www.desertcitygamestcg.ca/cdn/shop/files/Piltovan_Forge_VEN-161.png?v=1783772207&width=600)
![Riftbound Battlefield: Heisho, Shell of the World. Players ignore [Deflect] while paying for spells and abilities choosing something here.](http://www.desertcitygamestcg.ca/cdn/shop/files/Heisho_Shell_of_the_World_VEN-158.png?v=1783772203&width=600)
![Riftbound Spell: Lightning Rush. Look at the top 3 cards of your Main Deck. You may choose a card from among them and draw it. Put the rest into your trash.
[Flow] [2][A] (You may play this from your trash for its Flow cost. Then banish it.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Lightning_Rush_VEN-156.png?v=1783772200&width=600)
![Riftbound Legend: Heart of the Tempest. When you play a card from anywhere other than your hand, empower me.
[Action][>] Disempower me, [T]: Give a unit [Assault 2] this turn. (+2 [S] while it's an attacker.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Heart_of_the_Tempest_VEN-155.png?v=1783772197&width=600)
![Riftbound Legend: Matriarch of War. When you empower something else, empower me. (I become Empowered if I'm not already.)
Disempower me, [A], [T]: Ready a unit.](http://www.desertcitygamestcg.ca/cdn/shop/files/Matriarch_of_War_VEN-153.png?v=1783772193&width=600)
![Riftbound Spell: Rebuttal. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a spell with Energy cost no more than [4]. You may pay [A]. If you do, gain control of it and you may make new choices for it. Otherwise, counter it.](http://www.desertcitygamestcg.ca/cdn/shop/files/Rebuttal_VEN-152.png?v=1783772190&width=600)
![Riftbound Legend: Soul's Reflection. When you empower something else, empower me. (I become Empowered if I'm not already.)
Disempower me, [T]: Give a unit at a battlefield -2 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Soul_s_Reflection_VEN-151.png?v=1783772186&width=600)
![Riftbound Legend: Defender of Tomorrow. [Empower] [2][A][A] ([2][A][A]: Empower me. Use only if not Empowered.)
[1], [T]: Ready a gear.
[Empowered][>] [1], [T]: Ready 2 gear.](http://www.desertcitygamestcg.ca/cdn/shop/files/Defender_of_Tomorrow_VEN-149.png?v=1783772181&width=600)
![Riftbound Legend: Eye of Twilight. [Action][>] [T]: Give a friendly unit [Tank] this turn. (It must be assigned combat damage first.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Eye_of_Twilight_VEN-147.png?v=1783772178&width=600)

![Riftbound Legend: Curator of the Sands. When you play a unit, gear, or activated ability with Energy cost [7] or more, you may exhaust me to ready up to 2 runes.](http://www.desertcitygamestcg.ca/cdn/shop/files/Curator_of_the_Sands_VEN-145.png?v=1783772171&width=600)