Showing 920 products
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'
![Riftbound Unit: Kennen, Keeper of Balance. [Hidden]
When you play me or I attack, you may pay [2] to [Stun] a unit.
While there's a stunned enemy unit here, I have +2 [S].](http://www.desertcitygamestcg.ca/cdn/shop/files/Kennen_Keeper_of_Balance_VEN-135a_8c70bc52-6d0d-49a0-8a10-38cdbbae18b3.png?v=1783774347&width=600)
![Riftbound Gear: Glowstone. [Empower] [A][A] ([A][A]: Empower me. Use only if not Empowered.)
Disempower this, [T]: Choose a player. They gain control of this and recall it. (Send it to their base.)
At the end of your turn, kill this and deal 5 to all units you control.](http://www.desertcitygamestcg.ca/cdn/shop/files/Glowstone_VEN-133_18df7bae-ce92-4152-a0ca-d93e70ca0179.png?v=1783774343&width=600)

![Riftbound Spell: Lacerate. Choose a unit. If it's [Empowered], disempower it. Then kill it if it has 3 [S] or less.
[Flow] [4][C][C] (You may play this from your trash for its Flow cost. Then banish it.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Lacerate_VEN-127_9cafa326-d7f3-4cbf-8861-779dfe2f6a04.png?v=1783774337&width=600)
![Riftbound Spell: Ki Barrier. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a unit. Prevent the next 7 damage that would be dealt to it this turn. (Opponents can assign it extra combat damage to kill it.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Ki_Barrier_VEN-126_f527de4d-bac1-4a07-81ce-8a6eb6287149.png?v=1783774332&width=600)
![Riftbound Unit: Reluctant Leader. When you play another unit, give me +2 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Reluctant_Leader_VEN-121_c6ebeb31-3443-4e1f-a469-1af4d8f8e203.png?v=1783774329&width=600)
![Riftbound Unit: Keeper of Law. I cost [2][C] less if you control a battlefield with exactly two units there.](http://www.desertcitygamestcg.ca/cdn/shop/files/Keeper_of_Law_VEN-119_44e9249b-3de0-4164-9ecb-5a6254987e24.png?v=1783774326&width=600)
![Riftbound Unit: Horns of the Dragon. [Tank] (I must be assigned combat damage first.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Horns_of_the_Dragon_VEN-118_3d291a59-203c-411b-ba0e-f5904d84cc5d.png?v=1783774322&width=600)

![Riftbound Unit: Kennen, Storm of Shuriken. When you play me, [Burn 2]. (Put the top 2 cards of your Main Deck into your trash.)
When I conquer, give a spell in your trash [Flow] equal to its cost this turn. (You may play it from your trash for its Flow cost. Then banish it.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Kennen_Storm_of_Shuriken_VEN-113_4c29eb53-1d46-4053-8771-da12f551efa0.png?v=1783774316&width=600)
![Riftbound Unit: Zed, Without a Sound. When I conquer, play a 0 [S] Shadow Clone unit token to your base. (It has "When I attack, you may banish a unit from your trash. If you do, give me [Assault 4] this turn.")
[Action][>] [1][C]: Move me and a Shadow Clone you control to each other's locations.](http://www.desertcitygamestcg.ca/cdn/shop/files/Zed_Without_a_Sound_VEN-112_63ca4345-51c3-4624-8317-6dde9366ab2f.png?v=1783774312&width=600)
![Riftbound Unit: Zed, Without a Sound. When I conquer, play a 0 [S] Shadow Clone unit token to your base.
[Action][>] [1][C]: Move me and a Shadow Clone you control to each other's locations.](http://www.desertcitygamestcg.ca/cdn/shop/files/Zed_Without_a_Sound_VEN-112a_174f7b5d-e90a-4a57-8a04-a27f97ed772b.png?v=1783774309&width=600)
![Riftbound Unit: Mel, Defiant Soul. [Empower] — Discard a spell
When I become [Empowered], banish an enemy unit at a battlefield with 3 [S] or less.](http://www.desertcitygamestcg.ca/cdn/shop/files/Mel_Defiant_Soul_VEN-110a_a7faa847-0bb0-4245-aeb4-af0ac88f318e.png?v=1783774305&width=600)
![Riftbound Unit: Mel, Defiant Soul. [Empower] — Discard a spell (Pay the cost: Empower me. Use only if not Empowered.)
When I become [Empowered], banish an enemy unit at a battlefield with 3 [S] or less.](http://www.desertcitygamestcg.ca/cdn/shop/files/Mel_Defiant_Soul_VEN-110_65b6d0eb-209d-41dd-a912-22e471e01cdc.png?v=1783774302&width=600)
![Riftbound Unit: Illaoi, Prophet of the Great Kraken. When you play me or when I score, play a [1] [S] Tentacle unit token from Bilgewater.
I have +1 [S] for each token unit you control.](http://www.desertcitygamestcg.ca/cdn/shop/files/Illaoi_Prophet_of_the_Great_Kraken_VEN-109_2f63ff39-efe4-4f0b-89b3-ff1068ea8469.png?v=1783774299&width=600)
![Riftbound Spell: Decree of Discord. Return any number of enemy Order ([Y]) units with total Might 5 or less to their owners' hands.](http://www.desertcitygamestcg.ca/cdn/shop/files/Decree_of_Discord_VEN-107_cfade6b2-7240-4a07-b6af-e3d674e01d29.png?v=1783774295&width=600)
![Riftbound Spell: Wind and Ghosts. [Action] (Play on your turn or in showdowns.)
Choose a unit at a battlefield. If it has 3 [S] or less, banish it. Otherwise, return it to its owner's hand.](http://www.desertcitygamestcg.ca/cdn/shop/files/Wind_and_Ghosts_VEN-106_dbaa058e-a08d-4c82-b42b-ffd1996bd5ca.png?v=1783774292&width=600)
