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'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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![Riftbound Unit: Gust Monk. You may pay [1] as an additional cost to play me.
When you play me, if you paid the additional cost, banish a card from any trash to give a unit [Assault 2] this turn. (+2 [S] while it's an attacker.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Gust_Monk_VEN-101_7f41db84-c1bf-45d3-acfe-63b465fd905b.png?v=1783774282&width=600)
![Riftbound Unit: Shadow Order Disciple. When I move, you may [Burn 1] to give me +1 [S] this turn. (To Burn 1, put the top card of your Main Deck into your trash.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Shadow_Order_Disciple_VEN-095_cc0e227d-8174-403d-a825-9641d5d45bba.png?v=1783774279&width=600)
![Riftbound Unit: Kinkou Lifeblade. [Empower] [2] ([2]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +1 [S] and [Ganking]. (I can move from battlefield to battlefield.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Kinkou_Lifeblade_VEN-093_3a7e5c7a-8048-45a1-ae15-efea33b3bc90.png?v=1783774276&width=600)
![Riftbound Unit: Corrupted Dragon. If your score is not within 3 points of the Victory Score, I enter ready.
When I attack, you may move any number of enemy units here each with 5 [S] or less to their base.](http://www.desertcitygamestcg.ca/cdn/shop/files/Corrupted_Dragon_VEN-091_871c7d46-db58-4b75-ae70-ce9bd6035f1c.png?v=1783774273&width=600)
![Riftbound Spell: Wild Claw. Look at the top 5 cards of your Main Deck. You may banish a unit or gear from among them and play it, reducing its Energy cost by [5]. Recycle the rest. Then you may do this: Empower it. (It becomes Empowered if it's not already.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Wild_Claw_VEN-089_e9d6f272-ccdf-4cc2-9b62-531af5b3e43e.png?v=1783774270&width=600)
![Riftbound Unit: Jayce, Hammer in Hand. When I become ready, choose one to give me this turn —
- [Assault 2]
- [Deflect 2]
- [Ganking]](http://www.desertcitygamestcg.ca/cdn/shop/files/Jayce_Hammer_in_Hand_VEN-088a_38ebf5c9-ea43-41ee-816e-5e5fc0ffae89.png?v=1783774267&width=600)
![Riftbound Unit: Jayce, Hammer in Hand. When I become ready, choose one to give me this turn —
- [Assault 2] (+2 [S] while I'm an attacker.)
- [Deflect 2] (Opponents must pay [A][A] to choose me with a spell or ability.)
- [Ganking] (I can move from battlefield to battlefield.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Jayce_Hammer_in_Hand_VEN-088_8f540cd1-9eb4-47b3-94f6-6bf9af0a484c.png?v=1783774263&width=600)
![Riftbound Gear: Hextech Disc. [Empower] — [T] (Pay the cost: Empower this. Use only if not Empowered.)
Disempower this, [1], [T]: Play a 3 [S] Mech unit token to your base.](http://www.desertcitygamestcg.ca/cdn/shop/files/Hextech_Disc_VEN-087_a9c48ecb-9785-4532-9af8-981ef4d03d04.png?v=1783774260&width=600)
![Riftbound Unit: Gangplank, Naval. [Empower] [C][C] ([C][C]: Empower me. Use only if not Empowered.)
[Empowered][>] If a spell or ability that chooses me would stun me, give me -[S], or return me to hand, give me +3 [S] instead.](http://www.desertcitygamestcg.ca/cdn/shop/files/Gangplank_Naval_VEN-086_66002330-0abb-472d-b0ba-729ba95a38f7.png?v=1783774257&width=600)
![Riftbound Spell: Rampage. As you play this, you may pay [C] as an additional cost.
Choose a friendly unit and an enemy unit. If you paid the additional cost, give the friendly unit +2 [S] this turn. They deal damage equal to their Mights to each other.](http://www.desertcitygamestcg.ca/cdn/shop/files/Rampage_VEN-083_f8597b6b-d3d0-43b0-b752-f3f02d8c92fe.png?v=1783774253&width=600)

![Riftbound Unit: Dame the Despoiler. [Empower] [5][C] ([5][C]: Empower me. Use only if not Empowered.)
[Empowered][>] When I attack or defend, choose a unit here. Increase my Might to its Might this turn, then give me +1 [S] this turn.](http://www.desertcitygamestcg.ca/cdn/shop/files/Dame_the_Despoiler_VEN-079_3411bbec-26f3-43c1-9165-f15e1cf17185.png?v=1783774247&width=600)
![Riftbound Gear: Tools of Empire. [Empower] [2] ([2]: Empower this. Use only if not Empowered.)
[T]: Give a unit +2 [S] this turn. If this is [Empowered], give that unit +4 [S] this turn instead.](http://www.desertcitygamestcg.ca/cdn/shop/files/Tools_of_Empire_VEN-077_201486c4-3e6e-4e5b-b0a4-4341e6e727a4.png?v=1783774244&width=600)
![Riftbound Gear: Jagged Cutlass. Equip [C] ([C]: Attach this to a unit you control.)](http://www.desertcitygamestcg.ca/cdn/shop/files/Jagged_Cutlass_VEN-073_8df1dc94-38da-484a-a78f-a72d3b1038e4.png?v=1783774241&width=600)
![Riftbound Unit: Mel, Newly Awakened. When you play me, draw 1.
[Empower] [3]
[Empowered][>] Your spells and abilities can't be countered. If a spell or ability you control would give -[S] to a unit it chooses, it gives an additional -1 [S].](http://www.desertcitygamestcg.ca/cdn/shop/files/Mel_Newly_Awakened_VEN-069a_f6482bbf-f2a0-4c79-b596-9aa3c42e863d.png?v=1783774238&width=600)
![Riftbound Unit: Mel, Newly Awakened. When you play me, draw 1.
[Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] Your spells and abilities can't be countered. If a spell or ability you control would give -[S] to a unit it chooses, it gives an additional -1 [S].](http://www.desertcitygamestcg.ca/cdn/shop/files/Mel_Newly_Awakened_VEN-069_5767f3e0-b4bf-4c7b-a783-faca2df17401.png?v=1783774235&width=600)
